SBSPSS/source/level/layertile.h

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/************************/
/*** Tile Layer Class ***/
/************************/
#ifndef __LAYER_TILE_H__
#define __LAYER_TILE_H__
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#include <dstructs.h>
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#include "gfx\prim.h"
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/*****************************************************************************/
struct sPrimGridElem
{
TSPRT_16 Prim;
sPrimGridElem *Right;
sPrimGridElem *Down;
};
struct sPrimGridElem3d : public sPrimGridElem
{
u16 Tile;
u16 Flags;
};
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/*****************************************************************************/
const s32 LayerOT=MAX_OT-1;
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/*****************************************************************************/
class CLayerTile
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{
public:
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enum LAYER_TILE_TYPE
{ // Stored reverse for rendering :o)
LAYER_TILE_TYPE_FORE,
LAYER_TILE_TYPE_ACTION,
LAYER_TILE_TYPE_MID,
LAYER_TILE_TYPE_BACK,
LAYER_TILE_TYPE_MAX
};
enum
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{
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TILE_WIDTH=16,
TILE_HEIGHT=16,
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SCREEN_TILE_WIDTH=32,
SCREEN_TILE_HEIGHT=16,
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SCREEN_TILE_SIZE=SCREEN_TILE_WIDTH*SCREEN_TILE_HEIGHT
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};
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CLayerTile(sLayerHdr *Hdr,sTile *TileList,sTri *TriList,sQuad *QuadList,sVtx *VtxList);
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virtual ~CLayerTile();
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virtual void init(DVECTOR &MapPos,int Shift,int Width=SCREEN_TILE_WIDTH,int Height=SCREEN_TILE_HEIGHT);
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virtual void shutdown();
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virtual void think(DVECTOR &MapPos);
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virtual void render();
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protected:
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virtual void UpdateWholeMap();
virtual void UpdateRow(int MapX,int MapY);
virtual void UpdateColumn(int MapX,int MapY);
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sPrimGridElem *GetGridPos(int X,int Y);
sTileMapElem *GetMapPos(int X,int Y);
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sLayerHdr *LayerHdr;
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sTile *TileList;
sTri *TriList;
sQuad *QuadList;
sVtx *VtxList;
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int MapWidth,MapHeight,MapXYShift;
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int PrimGridWidth,PrimGridHeight;
int MapX,MapY;
u16 ShiftX,ShiftY;
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sTileMapElem *Map;
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sPrimGridElem *PrimGrid;
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};
/*****************************************************************************/
#endif