2001-04-23 20:46:15 +02:00
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/*=========================================================================
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pfalling.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PFALLING_H__
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#include "platform\pfalling.h"
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#endif
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2001-04-23 22:40:13 +02:00
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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2001-04-23 20:46:15 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingPlatform::postInit()
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{
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFallingPlatform::processMovement( int _frames )
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{
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s32 moveX, moveY;
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s32 distX, distY, heading;
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bool pathComplete;
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m_npcPath.thinkVertical( Pos, &pathComplete, &distX, &distY, &heading );
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if ( pathComplete )
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{
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m_isActive = false;
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m_timer = 4 * GameState::getOneSecondInFrames();
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m_timerType = NPC_PLATFORM_TIMER_RESPAWN;
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}
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else
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{
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moveX = 0;
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moveY = m_data[m_type].speed * _frames;
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if ( heading == 3072 )
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{
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moveY = -moveY;
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}
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s32 groundHeight = m_layerCollision->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 );
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if ( groundHeight < moveY )
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{
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moveY = groundHeight;
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moveX = 2 * _frames;
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}
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Pos.vx += moveX;
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Pos.vy += moveY;
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}
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}
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