SBSPSS/source/platform/pfalling.cpp
Charles 9ad7e14f55
2001-04-23 20:40:13 +00:00

66 lines
1.4 KiB
C++

/*=========================================================================
pfalling.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PFALLING_H__
#include "platform\pfalling.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingPlatform::postInit()
{
m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcFallingPlatform::processMovement( int _frames )
{
s32 moveX, moveY;
s32 distX, distY, heading;
bool pathComplete;
m_npcPath.thinkVertical( Pos, &pathComplete, &distX, &distY, &heading );
if ( pathComplete )
{
m_isActive = false;
m_timer = 4 * GameState::getOneSecondInFrames();
m_timerType = NPC_PLATFORM_TIMER_RESPAWN;
}
else
{
moveX = 0;
moveY = m_data[m_type].speed * _frames;
if ( heading == 3072 )
{
moveY = -moveY;
}
s32 groundHeight = m_layerCollision->getHeightFromGround( Pos.vx + moveX, Pos.vy + moveY, 16 );
if ( groundHeight < moveY )
{
moveY = groundHeight;
moveX = 2 * _frames;
}
Pos.vx += moveX;
Pos.vy += moveY;
}
}