SBSPSS/Utils/MapEdit/LayerPlatform.cpp

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/**********************/
/*** Layer Platform ***/
/**********************/
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#include "stdafx.h"
#include <Vector3.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include "GLEnabledView.h"
#include "MapEdit.h"
#include "MapEditDoc.h"
#include "MapEditView.h"
#include "MainFrm.h"
#include "Core.h"
#include "LayerThing.h"
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#include "LayerPlatform.h"
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#include "Utils.h"
#include "Export.h"
/*****************************************************************************/
/*****************************************************************************/
/*****************************************************************************/
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CLayerPlatform::CLayerPlatform(sLayerDef &Def)
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{
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InitLayer(Def);
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}
/*****************************************************************************/
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void CLayerPlatform::InitLayer(sLayerDef &Def)
{
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ThingBank=new CElemBank(-1,-1,false,CElem::CentreModeLR /*| CElem::CentreModeB*/);
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CLayerThing::InitLayer(Def);
LoadThingScript(theApp.GetConfigStr("LayerScript","PlatformScript"));
}
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/*****************************************************************************/
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void CLayerPlatform::InitSubView(CCore *Core)
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{
}
/*****************************************************************************/
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/*** Gui *********************************************************************/
/*****************************************************************************/
void CLayerPlatform::GUIInit(CCore *Core)
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{
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GUIPlatform.DisableCallback(true);
Core->GUIAdd(GUIThing,IDD_LAYER_THING);
Core->GUIAdd(GUIThingPos,IDD_LAYER_THING_POS);
Core->GUIAdd(GUIPlatform,IDD_LAYER_PLATFORM);
GUIPlatform.DisableCallback(false);
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GUIPlatform.m_SpeedSpin.SetRange(0,255);
GUIPlatform.m_TurnRateSpin.SetRange(0,255);
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// Init type lists
{
CComboBox &List=GUIPlatform.m_MoveList;
List.AddString("Linear");
List.AddString("Circular");
}
{
CComboBox &List=GUIPlatform.m_Type;
List.AddString("Normal");
List.AddString("Weighted");
List.AddString("Rotating");
}
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}
/*****************************************************************************/
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void CLayerPlatform::GUIKill(CCore *Core)
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{
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Core->GUIRemove(GUIThing,IDD_LAYER_THING);
Core->GUIRemove(GUIThingPos,IDD_LAYER_THING_POS);
Core->GUIRemove(GUIPlatform,IDD_LAYER_PLATFORM);
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}
/*****************************************************************************/
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void CLayerPlatform::GUIUpdate(CCore *Core)
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{
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int i,ListSize;
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CComboBox &List=GUIThing.m_DefList;
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// Setup Def Platform List
ListSize=DefList.size();
List.ResetContent();
for (i=0; i<ListSize; i++)
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{
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List.AddString(DefList[i].Name);
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}
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List.SetCurSel(CurrentDefThing);
GUIThingUpdate();
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}
/*****************************************************************************/
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void CLayerPlatform::GUIThingDefClear()
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{
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CComboBox &List=GUIThing.m_DefList;
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CurrentDefThing=-1;
List.SetCurSel(CurrentDefThing);
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}
/*****************************************************************************/
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void CLayerPlatform::GUIThingUpdate(bool OnlySel)
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{
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GUIThingUpdateList(GUIThing.m_List,false);
// Params
GUIPlatform.DisableCallback(true);
if (CurrentThing!=-1)
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{
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sLayerThing &ThisThing=ThingList[CurrentThing];
GUIPlatform.SetVal(GUIPlatform.m_Speed,ThisThing.Data.Speed);
GUIPlatform.SetVal(GUIPlatform.m_TurnRate,ThisThing.Data.TurnRate);
GUIPlatform.m_Collision.SetCheck(ThisThing.Data.CollisionFlag);
GUIPlatform.m_MoveList.SetCurSel(ThisThing.Data.MoveType);
GUIPlatform.m_Type.SetCurSel(ThisThing.Data.PlatformType);
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}
else
{
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GUIPlatform.m_Speed.SetWindowText("");
GUIPlatform.m_TurnRate.SetWindowText("");
GUIPlatform.m_Collision.SetCheck(false);
GUIPlatform.m_MoveList.SetCurSel(-1);
GUIPlatform.m_Type.SetCurSel(-1);
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}
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GUIPlatform.DisableCallback(false);
}
/*****************************************************************************/
void CLayerPlatform::GUIThingPointUpdate(bool OnlySel)
{
GUIThingPointUpdateList(GUIThingPos.m_List,OnlySel);
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}
/*****************************************************************************/
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void CLayerPlatform::GUIChanged(CCore *Core)
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{
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if (CurrentThing!=-1)
{
sLayerThing &ThisThing=ThingList[CurrentThing];
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ThisThing.Data.Speed=GUIPlatform.GetVal(GUIPlatform.m_Speed);
ThisThing.Data.TurnRate=GUIPlatform.GetVal(GUIPlatform.m_TurnRate);
ThisThing.Data.CollisionFlag=GUIPlatform.m_Collision.GetCheck()!=0;
ThisThing.Data.MoveType=GUIPlatform.m_MoveList.GetCurSel();
ThisThing.Data.PlatformType=GUIPlatform.m_Type.GetCurSel();
SetThingParams(ThisThing);
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}
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}
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/*****************************************************************************/
void CLayerPlatform::SetThingParams(sLayerThing &Thing)
{
switch(Thing.Data.MoveType)
{
case MoveTypeLinear:
Thing.Data.WaypointCount=16;
break;
case MoveTypeCirular:
Thing.Data.WaypointCount=1;
if (Thing.XY.size()>2)
{
Thing.XY.resize(2);
GUIThingPointUpdate();
}
break;
}
}
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/*****************************************************************************/
void CLayerPlatform::Export(CCore *Core,CExport &Exp)
{
CLayerThing::Export(Core,Exp);
}
/*****************************************************************************/
void CLayerPlatform::ExportThingData(CCore *Core,CExport &Exp,sLayerThing &ThisThing,sLayerThingData &OutThing)
{
CElem &ThisElem=ThingBank->GetElem(ThisThing.ElemID,0);
Exp.ExportElem3d(Core,ThisElem,OutThing.TriStart,OutThing.TriCount);
}