SBSPSS/Utils/MapEdit/LayerShade.h

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/*******************/
/*** Layer Shade ***/
/*******************/
#ifndef __LAYER_SHADE_HEADER__
#define __LAYER_SHADE_HEADER__
#include "Layer.h"
#include "MapEdit.h"
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#include "GUILayerShade.h"
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/*****************************************************************************/
class CCore;
class CLayerShade : public CLayer
{
public:
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enum
{
LAYER_SHADE_RGB_MAX=4,
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SpinFlag=1<<0,
ScaleFlag=1<<1,
MoveFlag=1<<2,
ColorFlag=1<<3,
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};
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CLayerShade(sLayerDef &Def);
CLayerShade(CFile *File,int Version) {Load(File,Version);}
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~CLayerShade();
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void InitLayer(sLayerDef &Def);
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void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active){};
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void RenderSelection(CCore *Core,Vector3 &ThisCam){};
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void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d){};
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void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
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bool Resize(int Width,int Height);
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void Load(CFile *File,int Version);
void Save(CFile *File);
void Export(CCore *Core,CExport &Exp);
// Functions
protected:
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void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,bool Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
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void InitGfxList();
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CGUILayerShade GUI;
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CIni Script;
CList<GString> BackGfx;
int Back0,Back1;
int TransMode0,TransMode1;
int Flags0,Flags1;
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int Count;
int Pos[LAYER_SHADE_RGB_MAX];
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RGBQUAD RGB[LAYER_SHADE_RGB_MAX];
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};
/*****************************************************************************/
#endif