SBSPSS/source/enemy/npcpath.h

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/*=========================================================================
npcpath.h
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
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#ifndef __ENEMY_NPCPATH_H__
#define __ENEMY_NPCPATH_H__
#include "system\global.h"
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class CNpcWaypoint
{
public:
DVECTOR pos;
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CNpcWaypoint *nextWaypoint;
CNpcWaypoint *prevWaypoint;
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bool isPointNear( DVECTOR testPos, s32 *xDist, s32 *yDist );
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};
class CNpcPath
{
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public:
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enum NPC_PATH_TYPE
{
SINGLE_USE_PATH = 0,
REPEATING_PATH = 1,
PONG_PATH = 2,
};
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void initPath();
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void addWaypoint( DVECTOR newPos );
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void removeAllWaypoints();
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void setPathType( u8 newPathType );
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u8 getPathType();
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bool incPath();
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void resetPath();
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void reversePathDir();
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s32 think( DVECTOR currentPos, bool *pathComplete, bool *waypointChange );
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bool thinkFlat( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading );
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bool thinkVertical( DVECTOR currentPos, bool *pathComplete, s32 *distX, s32 *distY, s32 *heading );
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bool getDistToNextWaypoint( DVECTOR currentPos, s32 *distX, s32 *distY );
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void getPathXExtents( s32 *minExtent, s32 *maxExtent );
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void getPathYExtents( s32 *minExtent, s32 *maxExtent );
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CNpcWaypoint *getWaypointList();
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private:
CNpcWaypoint *waypoint;
NPC_PATH_TYPE pathType;
u8 waypointCount;
bool reversePath;
CNpcWaypoint *currentWaypoint;
CNpcWaypoint *lastWaypoint;
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s32 minX, maxX;
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s32 minY, maxY;
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};
#endif