2001-01-25 16:30:11 +01:00
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/*=========================================================================
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nfdutch.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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2001-04-20 22:22:16 +02:00
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#ifndef __ENEMY_NFDUTCH_H__
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#include "enemy\nfdutch.h"
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#endif
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2001-01-25 16:30:11 +01:00
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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2001-06-12 20:12:34 +02:00
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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2001-04-04 21:55:49 +02:00
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#ifndef __ANIM_FLYINGDUTCHMAN_HEADER__
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#include <ACTOR_FLYINGDUTCHMAN_ANIM.h>
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#endif
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2001-01-25 16:30:11 +01:00
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2001-06-12 22:40:08 +02:00
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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2001-06-16 18:16:57 +02:00
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#include "fx\fx.h"
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#include "fx\fxnrgbar.h"
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2001-06-12 20:12:34 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-20 22:22:16 +02:00
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void CNpcFlyingDutchmanEnemy::postInit()
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{
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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m_extendDir = EXTEND_UP;
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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2001-05-04 00:15:13 +02:00
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m_npcPath.getPathYExtents( &m_minY, &m_maxY );
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2001-04-20 22:22:16 +02:00
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m_extension = minX;
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2001-06-16 18:16:57 +02:00
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m_meterOn=false;
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m_inRange = false;
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if ( CLevel::getIsBossRespawn() )
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{
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m_health = CLevel::getBossHealth();
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}
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m_fireCount = 0;
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2001-04-20 22:22:16 +02:00
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}
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2001-06-12 20:12:34 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-20 22:22:16 +02:00
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void CNpcFlyingDutchmanEnemy::processMovement( int _frames )
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2001-01-25 16:30:11 +01:00
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{
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2001-04-04 21:55:49 +02:00
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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2001-01-25 16:30:11 +01:00
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if ( m_movementTimer > 0 )
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{
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m_movementTimer -= _frames;
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2001-03-13 21:45:51 +01:00
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s32 xDist = m_extension - Pos.vx;
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s32 xDistSqr = xDist * xDist;
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2001-01-25 16:30:11 +01:00
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2001-03-13 21:45:51 +01:00
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if ( xDistSqr > 100 )
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{
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2001-05-09 23:27:23 +02:00
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processGenericGotoTarget( _frames, xDist, 0, m_speed );
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2001-01-25 16:30:11 +01:00
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}
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else
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{
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2001-03-13 21:45:51 +01:00
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if ( m_extendDir == EXTEND_UP )
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2001-01-25 16:30:11 +01:00
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{
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2001-05-04 00:15:13 +02:00
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s32 yDist = m_minY - Pos.vy;
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2001-03-13 21:45:51 +01:00
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s32 yDistSqr = yDist * yDist;
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if ( yDistSqr > 100 )
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{
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2001-05-09 23:27:23 +02:00
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processGenericGotoTarget( _frames, 0, yDist, m_speed );
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2001-03-13 21:45:51 +01:00
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}
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else
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{
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m_extendDir = EXTEND_DOWN;
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}
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2001-01-25 16:30:11 +01:00
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}
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else
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{
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2001-05-04 00:15:13 +02:00
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s32 yDist = m_maxY - Pos.vy;
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2001-03-13 21:45:51 +01:00
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s32 yDistSqr = yDist * yDist;
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if ( yDistSqr > 100 )
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{
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2001-05-09 23:27:23 +02:00
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processGenericGotoTarget( _frames, 0, yDist, m_speed );
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2001-03-13 21:45:51 +01:00
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}
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else
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{
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m_extendDir = EXTEND_UP;
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}
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2001-01-25 16:30:11 +01:00
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}
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}
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}
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else
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{
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m_controlFunc = NPC_CONTROL_CLOSE;
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}
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2001-04-04 21:55:49 +02:00
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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2001-01-25 16:30:11 +01:00
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}
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2001-06-12 20:12:34 +02:00
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2001-04-20 22:22:16 +02:00
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void CNpcFlyingDutchmanEnemy::processClose( int _frames )
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2001-01-25 16:30:11 +01:00
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{
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2001-02-07 17:42:13 +01:00
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if ( playerYDist > 0 )
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2001-01-25 16:30:11 +01:00
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{
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m_extendDir = EXTEND_DOWN;
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}
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else
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{
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m_extendDir = EXTEND_UP;
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}
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2001-06-16 18:16:57 +02:00
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if ( !m_inRange && playerYDistSqr > 100 )
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2001-01-25 16:30:11 +01:00
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{
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2001-04-04 21:55:49 +02:00
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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2001-05-09 23:27:23 +02:00
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processGenericGotoTarget( _frames, 0, playerYDist, m_speed );
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2001-01-25 16:30:11 +01:00
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}
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else
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{
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2001-06-16 18:16:57 +02:00
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m_inRange = true;
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2001-01-25 16:30:11 +01:00
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switch( m_state )
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{
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case FLYING_DUTCHMAN_ATTACK_PLAYER_1:
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case FLYING_DUTCHMAN_ATTACK_PLAYER_2:
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{
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2001-06-16 18:16:57 +02:00
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if ( m_timerTimer > 0 )
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2001-01-25 16:30:11 +01:00
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{
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2001-06-16 18:16:57 +02:00
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if ( !m_animPlaying )
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{
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m_animNo = m_data[m_type].moveAnim;
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m_animPlaying = true;
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m_frame = 0;
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}
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m_timerTimer -= _frames;
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2001-01-25 16:30:11 +01:00
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}
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2001-06-16 18:16:57 +02:00
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else
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2001-01-25 16:30:11 +01:00
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{
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2001-06-16 18:16:57 +02:00
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if ( m_animNo != ANIM_FLYINGDUTCHMAN_FIREATTACK )
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2001-04-04 21:55:49 +02:00
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{
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2001-06-16 18:16:57 +02:00
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m_animNo = ANIM_FLYINGDUTCHMAN_FIREATTACK;
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m_animPlaying = true;
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m_frame = 0;
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2001-04-04 21:55:49 +02:00
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}
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2001-06-16 18:16:57 +02:00
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else if ( !m_animPlaying )
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2001-04-04 21:55:49 +02:00
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{
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2001-06-16 18:16:57 +02:00
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// fire at player
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2001-01-25 16:30:11 +01:00
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2001-06-16 18:16:57 +02:00
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s16 heading;
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2001-01-25 16:30:11 +01:00
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2001-06-16 18:16:57 +02:00
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if ( playerXDist > 0 )
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{
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heading = 0;
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}
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else
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{
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heading = 2048;
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}
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2001-04-04 21:55:49 +02:00
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2001-06-16 18:16:57 +02:00
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CProjectile *projectile;
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projectile = CProjectile::Create();
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DVECTOR newPos = Pos;
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newPos.vy -= 50;
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projectile->init( newPos, heading );
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projectile->setGraphic( FRM__LIGHTNING2 );
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m_fireCount++;
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if ( m_health < ( m_data[m_type].initHealth >> 2 ) && m_fireCount < 2 )
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{
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m_timerTimer = GameState::getOneSecondInFrames() >> 2;
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state++;
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m_inRange = false;
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m_timerTimer = 0;
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m_fireCount = 0;
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}
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}
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2001-04-04 21:55:49 +02:00
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}
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2001-01-25 16:30:11 +01:00
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break;
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}
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default:
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{
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2001-04-04 21:55:49 +02:00
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if ( !m_animPlaying )
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{
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m_animPlaying = true;
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m_animNo = m_data[m_type].moveAnim;
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m_frame = 0;
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}
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2001-01-25 16:30:11 +01:00
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// charge player
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2001-02-07 17:42:13 +01:00
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if ( playerXDistSqr + playerYDistSqr > 100 )
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2001-01-25 16:30:11 +01:00
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{
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2001-02-07 17:42:13 +01:00
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processGenericGotoTarget( _frames, playerXDist, playerYDist, 6 );
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2001-01-25 16:30:11 +01:00
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}
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else
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{
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_movementTimer = GameState::getOneSecondInFrames() * 3;
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m_state = FLYING_DUTCHMAN_ATTACK_PLAYER_1;
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2001-06-16 18:16:57 +02:00
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m_inRange = false;
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2001-03-13 21:45:51 +01:00
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2001-04-06 15:43:03 +02:00
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s32 minX, maxX;
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m_npcPath.getPathXExtents( &minX, &maxX );
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if ( m_extension == minX )
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2001-03-13 21:45:51 +01:00
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{
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2001-04-06 15:43:03 +02:00
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m_extension = maxX;
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2001-03-13 21:45:51 +01:00
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}
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else
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{
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2001-04-06 15:43:03 +02:00
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m_extension = minX;
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2001-03-13 21:45:51 +01:00
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}
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2001-01-25 16:30:11 +01:00
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}
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break;
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}
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}
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}
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2001-04-04 21:55:49 +02:00
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if ( playerXDist > 0 )
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{
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m_heading = 0;
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}
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else
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{
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m_heading = 2048;
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}
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2001-06-12 20:12:34 +02:00
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFlyingDutchmanEnemy::processShot( int _frames )
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{
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switch( m_data[m_type].shotFunc )
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{
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case NPC_SHOT_NONE:
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{
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// do nothing
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break;
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}
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case NPC_SHOT_GENERIC:
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{
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switch ( m_state )
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{
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case NPC_GENERIC_HIT_CHECK_HEALTH:
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{
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m_health -= 5;
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if ( m_health < 0 )
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{
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m_state = NPC_GENERIC_HIT_DEATH_START;
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m_isDying = true;
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}
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else
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{
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m_state = NPC_GENERIC_HIT_RECOIL;
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m_animPlaying = true;
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m_animNo = m_data[m_type].recoilAnim;
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m_frame = 0;
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}
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break;
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}
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case NPC_GENERIC_HIT_RECOIL:
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{
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if ( !m_animPlaying )
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{
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m_state = 0;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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}
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break;
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}
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case NPC_GENERIC_HIT_DEATH_START:
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{
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2001-06-19 00:21:26 +02:00
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//m_animPlaying = true;
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2001-06-12 20:12:34 +02:00
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m_animNo = m_data[m_type].dieAnim;
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m_frame = 0;
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m_state = NPC_GENERIC_HIT_DEATH_END;
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m_isDying = true;
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if ( m_data[m_type].deathSfx < CSoundMediator::NUM_SFXIDS )
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{
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2001-06-18 21:06:43 +02:00
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if( m_soundId != NOT_PLAYING )
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{
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CSoundMediator::stopAndUnlockSfx( (xmPlayingId) m_soundId );
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}
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m_soundId = (int) CSoundMediator::playSfx( m_data[m_type].deathSfx, true );
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2001-06-12 20:12:34 +02:00
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}
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|
|
|
|
|
m_speed = -5;
|
|
|
|
|
|
|
|
if (m_data[m_type].skelType)
|
|
|
|
{
|
|
|
|
m_actorGfx->SetOtPos( 0 );
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
case NPC_GENERIC_HIT_DEATH_END:
|
|
|
|
{
|
2001-06-19 00:21:26 +02:00
|
|
|
//if ( !m_animPlaying )
|
2001-06-12 20:12:34 +02:00
|
|
|
{
|
|
|
|
m_drawRotation += 64 * _frames;
|
|
|
|
m_drawRotation &= 4095;
|
|
|
|
|
|
|
|
Pos.vy += m_speed * _frames;
|
|
|
|
|
|
|
|
if ( m_speed < 5 )
|
|
|
|
{
|
|
|
|
m_speed++;
|
|
|
|
}
|
|
|
|
|
|
|
|
DVECTOR offset = CLevel::getCameraPos();
|
|
|
|
|
|
|
|
if ( Pos.vy - offset.vy > VidGetScrH() )
|
|
|
|
{
|
|
|
|
if ( m_data[m_type].respawning )
|
|
|
|
{
|
|
|
|
m_isActive = false;
|
|
|
|
|
|
|
|
m_timerFunc = NPC_TIMER_RESPAWN;
|
|
|
|
m_timerTimer = 4 * GameState::getOneSecondInFrames();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
setToShutdown();
|
|
|
|
CGameScene::setBossHasBeenKilled();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2001-06-16 18:16:57 +02:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcFlyingDutchmanEnemy::shutdown()
|
|
|
|
{
|
|
|
|
if ( m_state != NPC_GENERIC_HIT_DEATH_END )
|
|
|
|
{
|
|
|
|
CLevel::setIsBossRespawn( true );
|
|
|
|
CLevel::setBossHealth( m_health );
|
|
|
|
}
|
|
|
|
|
|
|
|
CNpcEnemy::shutdown();
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void CNpcFlyingDutchmanEnemy::render()
|
|
|
|
{
|
|
|
|
SprFrame = NULL;
|
|
|
|
|
|
|
|
if ( m_isActive )
|
|
|
|
{
|
|
|
|
CEnemyThing::render();
|
|
|
|
|
|
|
|
if (canRender())
|
|
|
|
{
|
|
|
|
if (!m_meterOn)
|
|
|
|
{
|
|
|
|
CFXNRGBar *T=(CFXNRGBar*)CFX::Create(CFX::FX_TYPE_NRG_BAR,this);
|
|
|
|
T->SetMax(m_health);
|
|
|
|
m_meterOn=true;
|
|
|
|
}
|
|
|
|
|
|
|
|
DVECTOR &renderPos=getRenderPos();
|
|
|
|
|
|
|
|
SprFrame = m_actorGfx->Render(renderPos,m_animNo,( m_frame >> 8 ),m_reversed);
|
|
|
|
m_actorGfx->RotateScale( SprFrame, renderPos, 0, 4096, 4096 );
|
|
|
|
|
|
|
|
sBBox boundingBox = m_actorGfx->GetBBox();
|
|
|
|
setCollisionSize( ( boundingBox.XMax - boundingBox.XMin ), ( boundingBox.YMax - boundingBox.YMin ) );
|
|
|
|
setCollisionCentreOffset( ( boundingBox.XMax + boundingBox.XMin ) >> 1, ( boundingBox.YMax + boundingBox.YMin ) >> 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|