99 lines
2.0 KiB
C++
99 lines
2.0 KiB
C++
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/*=========================================================================
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hfirebal.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __HAZARD_HFIREBAL_H__
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#include "hazard\hfirebal.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFireballHazard::init()
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{
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CNpcHazard::init();
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DVECTOR newPos;
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Pos.vx = 100;
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Pos.vy = 100;
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m_base = Pos;
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newPos.vx = 300;
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newPos.vy = 100;
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m_npcPath.addWaypoint( newPos );
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m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
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m_extension = 0;
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m_velocity = 40;
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m_timer = GameState::getOneSecondInFrames() * 3;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFireballHazard::processMovement( int _frames )
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{
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s32 distX;
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s32 distY;
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s32 velocity;
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s32 distSourceX;
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s32 distSourceY;
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m_npcPath.getDistToNextWaypoint( Pos, &distX, &distY );
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m_npcPath.getDistToNextWaypoint( m_base, &distSourceX, &distSourceY );
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if ( m_extension < 4096 )
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{
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velocity = m_velocity * _frames;
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if ( 4096 - m_extension < velocity )
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{
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velocity = 4096 - m_extension;
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}
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m_extension += velocity;
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}
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else
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{
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// move complete
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Pos = m_base;
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m_extension = 0;
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m_isActive = false;
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m_timerActive = true;
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m_timer = 3 * GameState::getOneSecondInFrames();
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return;
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}
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Pos.vx = m_base.vx + ( ( distSourceX * m_extension ) >> 12 );
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Pos.vy = m_base.vy - ( 50 * rsin( m_extension >> 1 ) >> 12 );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcFireballHazard::processTimer( int _frames )
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{
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m_timer -= _frames;
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if ( m_timer < 0 )
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{
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m_timerActive = false;
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m_isActive = true;
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}
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}
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