99 lines
2.0 KiB
C++
99 lines
2.0 KiB
C++
/*=========================================================================
|
|
|
|
hfirebal.cpp
|
|
|
|
Author: CRB
|
|
Created:
|
|
Project: Spongebob
|
|
Purpose:
|
|
|
|
Copyright (c) 2001 Climax Development Ltd
|
|
|
|
===========================================================================*/
|
|
|
|
#ifndef __HAZARD_HFIREBAL_H__
|
|
#include "hazard\hfirebal.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_GAME_H__
|
|
#include "game\game.h"
|
|
#endif
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFireballHazard::init()
|
|
{
|
|
CNpcHazard::init();
|
|
|
|
DVECTOR newPos;
|
|
|
|
Pos.vx = 100;
|
|
Pos.vy = 100;
|
|
m_base = Pos;
|
|
|
|
newPos.vx = 300;
|
|
newPos.vy = 100;
|
|
|
|
m_npcPath.addWaypoint( newPos );
|
|
m_npcPath.setPathType( CNpcPath::SINGLE_USE_PATH );
|
|
|
|
m_extension = 0;
|
|
m_velocity = 40;
|
|
m_timer = GameState::getOneSecondInFrames() * 3;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFireballHazard::processMovement( int _frames )
|
|
{
|
|
s32 distX;
|
|
s32 distY;
|
|
s32 velocity;
|
|
s32 distSourceX;
|
|
s32 distSourceY;
|
|
|
|
m_npcPath.getDistToNextWaypoint( Pos, &distX, &distY );
|
|
m_npcPath.getDistToNextWaypoint( m_base, &distSourceX, &distSourceY );
|
|
|
|
if ( m_extension < 4096 )
|
|
{
|
|
velocity = m_velocity * _frames;
|
|
|
|
if ( 4096 - m_extension < velocity )
|
|
{
|
|
velocity = 4096 - m_extension;
|
|
}
|
|
|
|
m_extension += velocity;
|
|
}
|
|
else
|
|
{
|
|
// move complete
|
|
|
|
Pos = m_base;
|
|
m_extension = 0;
|
|
m_isActive = false;
|
|
m_timerActive = true;
|
|
m_timer = 3 * GameState::getOneSecondInFrames();
|
|
|
|
return;
|
|
}
|
|
|
|
Pos.vx = m_base.vx + ( ( distSourceX * m_extension ) >> 12 );
|
|
Pos.vy = m_base.vy - ( 50 * rsin( m_extension >> 1 ) >> 12 );
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
void CNpcFireballHazard::processTimer( int _frames )
|
|
{
|
|
m_timer -= _frames;
|
|
|
|
if ( m_timer < 0 )
|
|
{
|
|
m_timerActive = false;
|
|
m_isActive = true;
|
|
}
|
|
}
|