SBSPSS/source/pickups/pjlammo.cpp

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/*=========================================================================
pjlammo.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pjlammo.h"
#ifndef __MATHTABLE_HEADER__
#include "utils\mathtab.h"
#endif
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#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
#ifndef __SPR_INGAMEFX_H__
#include <ingamefx.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CJellyLauncherAmmoPickup::init()
{
CBasePickup::init();
m_rattle=0;
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
DVECTOR CJellyLauncherAmmoPickup::getSizeForPlacement()
{
DVECTOR size;
sFrameHdr *fh;
fh=getSpriteBank()->getFrameHeader(FRM__JELLYAMMO);
size.vx=fh->W;
size.vy=fh->H;
return size;
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CJellyLauncherAmmoPickup::collect(class CPlayer *_player)
{
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_player->giveJellyAmmo();
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CBasePickup::collect(_player);
}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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int jlammo_rattlespeed=500;
int jlammo_rattlescale=90;
int jlammo_rattlecount=5;
int jlammo_waitcount=10;
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void CJellyLauncherAmmoPickup::thinkPickup(int _frames)
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{
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m_rattle+=jlammo_rattlespeed*_frames;
if(m_rattle>(jlammo_rattlecount+jlammo_waitcount)*4095)m_rattle=0;
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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void CJellyLauncherAmmoPickup::renderPickup(DVECTOR *_pos)
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{
SpriteBank *sprites;
sFrameHdr *fh;
int angle;
sprites=getSpriteBank();
fh=sprites->getFrameHeader(FRM__JELLYAMMO);
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if(m_rattle<=jlammo_rattlecount*4095)
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{
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angle=((msin(m_rattle&4095)*jlammo_rattlescale)>>12)&4095;
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}
else
{
angle=0;
}
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sprites->printRotatedScaledSprite(fh,_pos->vx,_pos->vy,4096,4096,angle,OTPOS__PICKUP_POS);
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}
/*===========================================================================
end */