2001-04-01 09:22:30 +02:00
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/******************/
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/*** Actor Bank ***/
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/******************/
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#include "system\global.h"
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#include "mem\memory.h"
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#include "fileio\fileio.h"
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#include "utils\utils.h"
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2001-04-01 22:22:49 +02:00
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#include "utils\pak.h"
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#include "gfx\prim.h"
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2001-04-01 23:38:59 +02:00
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#include "gfx\actor.h"
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2001-04-01 09:22:30 +02:00
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#include <dstructs.h>
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2001-04-09 23:27:21 +02:00
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/*****************************************************************************/
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int ShadowXOfs=32;
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int ShadowYOfs=32;
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2001-04-04 18:51:04 +02:00
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/*****************************************************************************/
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2001-04-19 01:12:24 +02:00
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CActorPool::ACTOR_TYPE CActorPool::actorType[39] =
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2001-04-04 18:51:04 +02:00
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{
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2001-04-19 01:12:24 +02:00
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ACTOR_PLAYER, //SpongeBob=0
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ACTOR_FRIEND_NPC, //BarnacleBoy=1
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ACTOR_FRIEND_NPC, //Gary=2
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ACTOR_FRIEND_NPC, //Krusty=3
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ACTOR_FRIEND_NPC, //MermaidMan=4
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ACTOR_FRIEND_NPC, //Patrick=5
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ACTOR_FRIEND_NPC, //Sandy=6
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ACTOR_FRIEND_NPC, //Squidward=7
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ACTOR_FRIEND_NPC, //Plankton=8
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2001-04-04 18:51:04 +02:00
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ACTOR_UNKNOWN,
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2001-04-19 01:12:24 +02:00
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ACTOR_ENEMY_NPC, //SmallJellyfish-Level1=10
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ACTOR_ENEMY_NPC, //SmallJellyfish-Level2=11
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ACTOR_ENEMY_NPC, //Motherjellyfish=12
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ACTOR_ENEMY_NPC, //Anenome-Level1=13
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ACTOR_ENEMY_NPC, //SpikeyAnenome=14
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ACTOR_ENEMY_NPC, //Anenome-Level3=15
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ACTOR_ENEMY_NPC, //BabyOctopus=16
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ACTOR_ENEMY_NPC, //Ballblob=17
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ACTOR_ENEMY_NPC, //Boogermonster=18
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ACTOR_ENEMY_NPC, //Caterpillar=19
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ACTOR_ENEMY_NPC, //Clam-Level1=20
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ACTOR_ENEMY_NPC, //Clam-Level2=21
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ACTOR_ENEMY_NPC, //Eyeball=22
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ACTOR_ENEMY_NPC, //Flamingskull=23
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ACTOR_ENEMY_NPC, //FlyingDutchman=24
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ACTOR_ENEMY_NPC, //Ghost=25
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ACTOR_ENEMY_NPC, //GiantWorm=26
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ACTOR_ENEMY_NPC, //HermitCrab=27
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ACTOR_ENEMY_NPC, //IronDogFish=28
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ACTOR_ENEMY_NPC, //PuffaFish=29
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ACTOR_ENEMY_NPC, //SeaSnake=30
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ACTOR_ENEMY_NPC, //Sharkman=31
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ACTOR_ENEMY_NPC, //SharkSub=32
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ACTOR_ENEMY_NPC, //Skeletalfish=33
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ACTOR_ENEMY_NPC, //SpiderCrab=34
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ACTOR_ENEMY_NPC, //Squiddart=35
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ACTOR_ENEMY_NPC, //Stomper=36
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ACTOR_ENEMY_NPC, //DustDevil=37
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ACTOR_ENEMY_GENERATOR_NPC, //SiderCrabSpawner=38
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2001-04-04 18:51:04 +02:00
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};
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2001-04-01 09:22:30 +02:00
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/*****************************************************************************/
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2001-04-09 23:27:21 +02:00
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sActorPool CActorPool::ActorPool[MAX_ACTORS];
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CSlotCache CActorGfx::SlotCache;
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u8 CActorGfx::UnpackBuffer[CActorPool::MAX_ACTOR_SIZE];
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2001-04-01 09:22:30 +02:00
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/*****************************************************************************/
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2001-04-09 23:27:21 +02:00
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/*** Slot Cache **************************************************************/
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2001-04-01 09:22:30 +02:00
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/*****************************************************************************/
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2001-04-09 23:27:21 +02:00
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void CSlotCache::Init()
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{
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for (int Y=0; Y<DYN_SLOTH; Y++)
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{
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for (int X=0; X<DYN_SLOTW; X++)
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{
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Cache[X][Y].W=0;
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}
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}
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}
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2001-04-01 22:22:49 +02:00
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/*****************************************************************************/
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2001-04-09 23:27:21 +02:00
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bool CSlotCache::FindSlot(int SprW,int SprH,u16 &TexX,u16 &TexY,u8 &u,u8 &v)
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2001-04-01 22:22:49 +02:00
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{
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2001-04-09 23:27:21 +02:00
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int W=(SprW+(DYN_W-1))/DYN_W;
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int H=(SprH+(DYN_H-1))/DYN_H;
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for (int Y=0; Y<DYN_SLOTH; Y++)
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{
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for (int X=0; X<DYN_SLOTW; X++)
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{
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if (TakeSlot(X,Y,W,H))
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{
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printf("TakeSlot %i %i\n",X,Y);
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TexX=DYN_SLOTX+(X*DYN_W/4);
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TexY=DYN_SLOTY+(Y*DYN_H);
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u=(X&3)*64;
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v=(Y&3)*64;
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return(true);
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}
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}
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}
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return(false);
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2001-04-01 22:22:49 +02:00
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}
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2001-04-09 23:27:21 +02:00
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/*****************************************************************************/
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bool CSlotCache::TakeSlot(int SX,int SY,int SW,int SH)
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{
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int W,H;
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if (SX+SW>DYN_SLOTW) return(false);
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if (SY+SH>DYN_SLOTH) return(false);
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if ((SX&3)==3 && SW>1) return(false);
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for (H=0; H<SH; H++)
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{
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for (W=0; W<SW; W++)
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{
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if (Cache[SX+W][SY+H].W) return(false);
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}
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}
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// Slot good
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for (H=0; H<SH; H++)
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{
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for (W=0; W<SW; W++)
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{
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Cache[SX+W][SY+H].W=SW;
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Cache[SX+W][SY+H].H=SH;
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}
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}
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return(true);
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}
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2001-04-02 00:55:15 +02:00
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2001-04-01 09:22:30 +02:00
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/*****************************************************************************/
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2001-04-09 23:27:21 +02:00
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/*****************************************************************************/
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/*****************************************************************************/
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void CActorPool::Init()
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2001-04-01 09:22:30 +02:00
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{
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2001-04-01 22:22:49 +02:00
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int i;
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2001-04-09 23:27:21 +02:00
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for (i=0; i<MAX_ACTORS; i++)
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{
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ActorPool[i].SpriteBank=0;
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}
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CActorGfx::ResetCache();
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}
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2001-04-02 00:55:15 +02:00
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2001-04-09 23:27:21 +02:00
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/*****************************************************************************/
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int CActorPool::FindActorInPool(FileEquate Filename)
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{
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for (int i=0; i<MAX_ACTORS; i++)
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{
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if (ActorPool[i].SpriteBank && ActorPool[i].Filename==Filename) return(i);
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}
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return(-1);
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}
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2001-04-01 09:22:30 +02:00
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2001-04-09 23:27:21 +02:00
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/*****************************************************************************/
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int CActorPool::FindFreeActor()
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{
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for (int i=0; i<MAX_ACTORS; i++)
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{
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if (ActorPool[i].SpriteBank==0) return(i);
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}
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return(-1);
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}
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/*****************************************************************************/
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int CActorPool::LoadActor(FileEquate Filename)
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{
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int i;
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sSpriteAnimBank *Spr=(sSpriteAnimBank*)CFileIO::loadFile(Filename);
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Spr->AnimList=(sSpriteAnim*) MakePtr(Spr,(int)Spr->AnimList);
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Spr->FrameList=(sSpriteFrame*) MakePtr(Spr,(int)Spr->FrameList);
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Spr->Palette=(u8*) MakePtr(Spr,(int)Spr->Palette);
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2001-04-01 22:22:49 +02:00
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// FixUp AnimList
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2001-04-09 23:27:21 +02:00
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DAVE_DBGMSG("Anims %i\n",Spr->AnimCount);
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for (i=0; i<Spr->AnimCount; i++)
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2001-04-01 22:22:49 +02:00
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{
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2001-04-09 23:27:21 +02:00
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sSpriteAnim *ThisAnim=&Spr->AnimList[i];
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ThisAnim->Anim=(u16*) MakePtr(Spr,(int)ThisAnim->Anim);
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2001-04-01 22:22:49 +02:00
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}
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// FixUp FrameList
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2001-04-09 23:27:21 +02:00
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DAVE_DBGMSG("Anims %i\n",Spr->FrameCount);
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for (i=0; i<Spr->FrameCount; i++)
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2001-04-01 09:22:30 +02:00
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{
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2001-04-09 23:27:21 +02:00
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sSpriteFrame *ThisFrame=&Spr->FrameList[i];
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ThisFrame->PAKSpr=(u8*) MakePtr(Spr,(int)ThisFrame->PAKSpr);
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2001-04-01 09:22:30 +02:00
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}
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2001-04-09 23:27:21 +02:00
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// Store it
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int Idx=FindFreeActor();
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ASSERT(Idx!=-1);
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sActorPool &ThisActor=ActorPool[Idx];
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2001-04-02 00:55:15 +02:00
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2001-04-09 23:27:21 +02:00
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ThisActor.Filename=Filename;
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ThisActor.SpriteBank=Spr;
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ThisActor.RefCount=1;
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ThisActor.Clut=LoadPalette(ThisActor,Idx);
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return(Idx);
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}
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/*****************************************************************************/
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#define DYN_PALW 64
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#define DYN_PALH 1
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2001-04-10 01:29:26 +02:00
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#define DYN_PALX 512
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2001-04-09 23:27:21 +02:00
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#define DYN_PALY 511
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u16 CActorPool::LoadPalette(sActorPool &ThisActor,int Idx)
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{
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RECT R;
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2001-04-10 01:29:26 +02:00
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int X=Idx&31;
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int Y=Idx%31;
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2001-04-09 23:27:21 +02:00
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R.x=DYN_PALX+(Idx*DYN_PALW);
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2001-04-10 01:29:26 +02:00
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R.y=DYN_PALY-Y;
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2001-04-09 23:27:21 +02:00
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R.w=DYN_PALW;
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R.h=DYN_PALH;
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2001-04-10 01:29:26 +02:00
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// DrawSync(0);
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2001-04-09 23:27:21 +02:00
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LoadImage( &R, (u32*)ThisActor.SpriteBank->Palette);
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int Clut=getClut(R.x,R.y);
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return(Clut);
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}
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/*****************************************************************************/
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void CActorPool::AddActor(FileEquate Filename)
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{
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sActorPool *Actor;
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int Idx=FindActorInPool(Filename);
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if (Idx!=-1) return;
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// Load it
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LoadActor(Filename);
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}
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/*****************************************************************************/
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CActorGfx *CActorPool::GetActor(FileEquate Filename)
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{
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CActorGfx *Actor;
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int Idx;
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// Find Actor in Pool
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Idx=FindActorInPool(Filename);
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if (Idx==-1) ASSERT(!"Actor Not Loaded");
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sActorPool &ThisActor=ActorPool[Idx];
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Actor=new ("CActorGfx") CActorGfx;
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Actor->SetData(Filename,ThisActor.SpriteBank,ThisActor.Clut);
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ThisActor.RefCount++;
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return(Actor);
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}
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/*****************************************************************************/
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/*** Dump ********************************************************************/
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/*****************************************************************************/
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// Dumps all apart from spongeybob
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void CActorPool::DumpActors()
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{
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2001-04-10 01:29:26 +02:00
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printf("DumpActors\n");
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2001-04-09 23:27:21 +02:00
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for (int i=0; i<MAX_ACTORS; i++)
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{
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if (ActorPool[i].SpriteBank && ActorPool[i].Filename!=ACTORS_SPONGEBOB_SBK)
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{
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if (ActorPool[i].SpriteBank) MemFree(ActorPool[i].SpriteBank);
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ActorPool[i].SpriteBank=0;
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}
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}
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2001-04-10 01:29:26 +02:00
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printf("DumpActorsDone\n");
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2001-04-09 23:27:21 +02:00
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CActorGfx::CActorGfx()
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{
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2001-04-01 09:22:30 +02:00
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}
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/*****************************************************************************/
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CActorGfx::~CActorGfx()
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{
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2001-04-09 23:27:21 +02:00
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}
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/*****************************************************************************/
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void CActorGfx::SetData(FileEquate Filename,sSpriteAnimBank *_SpriteBank,u16 _Clut)
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{
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SpriteBank=_SpriteBank;
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Clut=_Clut;
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if (Filename!=ACTORS_SPONGEBOB_SBK)
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{
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bool SlotStatus=SlotCache.FindSlot(_SpriteBank->MaxW,_SpriteBank->MaxH,TexX,TexY,U,V);
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ASSERT(SlotStatus);
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}
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else
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{
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TexX=512;
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TexY=256;
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U=0;
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V=0;
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}
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TPage=getTPage(0,0,TexX,TexY);
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}
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/*****************************************************************************/
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void CActorGfx::ResetCache()
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{
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RECT R;
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SlotCache.Init();
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R.x=512;
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R.y=256;
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R.w=512;
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R.h=250;
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ClearImage(&R,0,255,0);
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2001-04-01 09:22:30 +02:00
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}
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2001-04-02 20:25:09 +02:00
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/*****************************************************************************/
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sSpriteFrame *CActorGfx::GetFrame(int Anim,int Frame)
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{
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sSpriteAnim *ThisAnim=SpriteBank->AnimList+Anim;
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u16 ThisFrame=ThisAnim->Anim[Frame];
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|
|
return(SpriteBank->FrameList+ThisFrame);
|
|
|
|
}
|
|
|
|
|
2001-04-01 09:22:30 +02:00
|
|
|
/*****************************************************************************/
|
2001-04-09 23:27:21 +02:00
|
|
|
|
2001-04-17 22:57:00 +02:00
|
|
|
int ActorOT=10;
|
2001-04-01 23:38:59 +02:00
|
|
|
POLY_FT4 *CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool XFlip,bool YFlip,bool Shadow)
|
2001-04-01 09:22:30 +02:00
|
|
|
{
|
2001-04-02 20:25:09 +02:00
|
|
|
sSpriteFrame *FrameGfx=GetFrame(Anim,Frame);
|
2001-04-09 23:27:21 +02:00
|
|
|
|
|
|
|
PAK_doUnpak(UnpackBuffer,FrameGfx->PAKSpr);
|
2001-04-01 22:22:49 +02:00
|
|
|
// Gfx
|
2001-04-09 23:27:21 +02:00
|
|
|
|
2001-04-02 00:55:15 +02:00
|
|
|
RECT Rect;
|
|
|
|
Rect.x=TexX;
|
|
|
|
Rect.y=TexY;
|
2001-04-02 20:25:09 +02:00
|
|
|
Rect.w=FrameGfx->W/4;
|
|
|
|
Rect.h=FrameGfx->H;
|
2001-04-10 01:29:26 +02:00
|
|
|
|
2001-04-09 23:27:21 +02:00
|
|
|
LoadImage( &Rect, (u32*)UnpackBuffer);
|
2001-04-01 22:22:49 +02:00
|
|
|
|
2001-04-01 23:38:59 +02:00
|
|
|
POLY_FT4 *Ft4=GetPrimFT4();
|
2001-04-02 20:25:09 +02:00
|
|
|
SetUpFT4(Ft4,FrameGfx,Pos.vx,Pos.vy,XFlip,YFlip);
|
2001-04-01 23:38:59 +02:00
|
|
|
setRGB0(Ft4,128,128,128);
|
2001-04-09 23:27:21 +02:00
|
|
|
Ft4->tpage=TPage;
|
|
|
|
Ft4->clut=Clut;
|
2001-04-17 22:57:00 +02:00
|
|
|
AddPrimToList(Ft4,ActorOT);
|
2001-04-01 22:22:49 +02:00
|
|
|
|
2001-04-01 23:38:59 +02:00
|
|
|
if (Shadow)
|
|
|
|
{
|
|
|
|
POLY_FT4 *sFt4=GetPrimFT4();
|
|
|
|
*sFt4=*Ft4;
|
|
|
|
sFt4->x0-=ShadowXOfs;
|
|
|
|
sFt4->x1-=ShadowXOfs;
|
|
|
|
sFt4->y0+=ShadowYOfs;
|
|
|
|
sFt4->y1+=ShadowYOfs;
|
|
|
|
setSemiTrans(sFt4,1);
|
|
|
|
setRGB0(sFt4,0,0,0);
|
2001-04-17 22:57:00 +02:00
|
|
|
AddPrimToList(sFt4,ActorOT);
|
2001-04-01 23:38:59 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
return(Ft4);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*****************************************************************************/
|
2001-04-04 17:54:27 +02:00
|
|
|
void CActorGfx::SetUpFT4(POLY_FT4 *Ft4,sSpriteFrame *Frame,int X,int Y,bool XFlip,bool YFlip)
|
2001-04-01 23:38:59 +02:00
|
|
|
{
|
2001-04-09 23:27:21 +02:00
|
|
|
u8 W=Frame->W;
|
|
|
|
u8 H=Frame->H;
|
2001-04-01 09:22:30 +02:00
|
|
|
|
2001-04-01 23:38:59 +02:00
|
|
|
if (XFlip)
|
2001-04-04 17:54:27 +02:00
|
|
|
{
|
|
|
|
X-=Frame->XOfs;
|
|
|
|
X-=W;
|
2001-04-01 23:38:59 +02:00
|
|
|
Ft4->u0=U+W-1;
|
2001-04-04 17:54:27 +02:00
|
|
|
Ft4->u1=U;//-1;
|
2001-04-01 23:38:59 +02:00
|
|
|
Ft4->u2=U+W-1;
|
2001-04-04 17:54:27 +02:00
|
|
|
Ft4->u3=U;//-1;
|
|
|
|
|
|
|
|
}
|
2001-04-01 23:38:59 +02:00
|
|
|
else
|
|
|
|
{
|
2001-04-04 17:54:27 +02:00
|
|
|
X+=Frame->XOfs;
|
2001-04-01 23:38:59 +02:00
|
|
|
Ft4->u0=U;
|
|
|
|
Ft4->u1=U+W;
|
|
|
|
Ft4->u2=U;
|
|
|
|
Ft4->u3=U+W;
|
2001-04-04 17:54:27 +02:00
|
|
|
|
2001-04-01 23:38:59 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
if (YFlip)
|
2001-04-04 17:54:27 +02:00
|
|
|
{
|
|
|
|
Y-=Frame->YOfs;
|
|
|
|
Y-=H;
|
2001-04-01 23:38:59 +02:00
|
|
|
Ft4->v0=V+H-1;
|
|
|
|
Ft4->v1=V+H-1;
|
2001-04-04 17:54:27 +02:00
|
|
|
Ft4->v2=V;//-1;
|
|
|
|
Ft4->v3=V;//-1;
|
|
|
|
}
|
2001-04-01 23:38:59 +02:00
|
|
|
else
|
|
|
|
{
|
2001-04-04 17:54:27 +02:00
|
|
|
Y+=Frame->YOfs;
|
2001-04-01 23:38:59 +02:00
|
|
|
Ft4->v0=V;
|
|
|
|
Ft4->v1=V;
|
|
|
|
Ft4->v2=V+H;
|
|
|
|
Ft4->v3=V+H;
|
|
|
|
}
|
|
|
|
|
|
|
|
setXYWH(Ft4,X,Y,W,H);
|
2001-04-01 09:22:30 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
|