SBSPSS/Utils/MapEdit/Layer.h

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C
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/******************/
/*** Layer Core ***/
/******************/
#ifndef __LAYER_HEADER__
#define __LAYER_HEADER__
#include <Vector>
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#include <Vector3.h>
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#include "Map.h"
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#include "Select.h"
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#include "LayerDef.h"
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/*****************************************************************************/
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struct sLayerInfoTable
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{
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LAYER_TYPE Type;
LAYER_SUBTYPE SubType;
char *Name;
bool DeleteFlag;
float ScaleFactor;
bool Render3dFlag;
bool ResizeFlag;
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bool ExportFlag;
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int SubView;
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};
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/*****************************************************************************/
enum LAYER_ENUMS
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{
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SELECT_BUFFER_SIZE=16,
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TileLayerMinWidth=32,
TileLayerMinHeight=22,
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};
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/*****************************************************************************/
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class CCore;
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class CExport;
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class CLayer
{
public:
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CLayer();
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virtual ~CLayer(){};
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void InitLayer(sLayerDef &LayerDef);
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static sLayerInfoTable InfoTable[];
static int InfoTableSize;
static int GetLayerIdx(int Type,int SubType);
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static CLayer *NewLayer(sLayerDef &Def);
static CLayer *LoadLayer(CFile *File,int Version);
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char *GetName() {return(InfoTable[TableIdx].Name);}
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bool CanDelete() {return(InfoTable[TableIdx].DeleteFlag);}
float GetScaleFactor() {return(InfoTable[TableIdx].ScaleFactor);}
bool GetRender3dFlag() {return(InfoTable[TableIdx].Render3dFlag);}
bool GetResizeFlag() {return(InfoTable[TableIdx].ResizeFlag);}
bool CanExport() {return(InfoTable[TableIdx].ExportFlag);}
bool IsUnique() {return(!(InfoTable[TableIdx].ExportFlag));}
int GetSubViewType() {return((InfoTable[TableIdx].SubView));}
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virtual void InitSubView(CCore *Core){};
virtual CLayer *GetSubView() {return(SubView);}
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virtual void SetVisible(bool f) {LayerDef.VisibleFlag=f;}
virtual bool IsVisible() {return(LayerDef.VisibleFlag);}
virtual int GetType() {return(LayerDef.Type);}
virtual int GetSubType() {return(LayerDef.SubType);}
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virtual void Render(CCore *Core,Vector3 &CamPos,bool Is3d){};
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virtual void Render4TGA(const char *Filename){}
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virtual void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active);
virtual void RenderSelection(CCore *Core,Vector3 &ThisCam){};
virtual void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d){};
virtual void FindCursorPos(CCore *Core,Vector3 &CamPos,CPoint &MousePos);
virtual void GUIInit(CCore *Core){};
virtual void GUIKill(CCore *Core){};
virtual void GUIUpdate(CCore *Core){};
virtual void GUIChanged(CCore *Core){};
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virtual int GetWidth() {return(LayerDef.Width);}
virtual int GetHeight() {return(LayerDef.Height);}
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virtual void CheckLayerSize(int Width,int Height){};
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virtual void Validate(CCore *Core){};
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virtual bool Resize(int Width,int Height) {return(false);}
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virtual void Load(CFile *File,int Version);
virtual void Save(CFile *File);
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virtual void Export(CCore *Core,CExport &Exp)=0;
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virtual Vector3 &GetCam() {return(LayerCam);}
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// Functions
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virtual bool LButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag){return(false);}
virtual bool RButtonControl(CCore *Core,UINT nFlags, CPoint &CursorPos,bool DownFlag){return(false);}
virtual bool MouseMove(CCore *Core,UINT nFlags, CPoint &CursorPos){return(false);}
virtual bool Command(int CmdMsg,CCore *Core,int Param0=0,int Param1=0){return(false);};
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protected:
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// Saved Vars
sLayerDef LayerDef;
// Static Quick Vars
int TableIdx;
// float ScaleFactor;
// bool Render3dFlag;
// bool ResizeFlag;
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CSelect Selection;
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CLayer *SubView;
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Vector3 LayerCam;
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};
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/*****************************************************************************/
#endif