SBSPSS/source/player/player.h

228 lines
4.3 KiB
C
Raw Normal View History

2001-01-16 20:27:14 +01:00
/*=========================================================================
player.h
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
2001-01-09 21:38:20 +01:00
2001-01-16 17:20:45 +01:00
#ifndef __PLAYER_PLAYER_H__
2001-01-16 20:27:14 +01:00
#define __PLAYER_PLAYER_H__
2001-01-09 21:38:20 +01:00
2001-01-16 20:27:14 +01:00
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GAME_THING_H__
2001-01-09 21:38:20 +01:00
#include "Game/Thing.h"
2001-01-16 20:27:14 +01:00
#endif
#ifndef __SKEL_HEADER__
2001-01-12 23:40:39 +01:00
#include "Gfx/Skel.h"
2001-01-16 20:27:14 +01:00
#endif
2001-01-09 21:38:20 +01:00
2001-01-16 20:27:14 +01:00
#ifndef __DATA_STRUCTS_HEADER__
#include <dstructs.h>
#endif
2001-01-15 23:09:47 +01:00
2001-01-20 00:37:40 +01:00
#ifndef __PLAYER_PSTATES_H__
#include "player\pstates.h"
#endif
2001-01-16 20:27:14 +01:00
/* Std Lib
------- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
2001-01-20 00:37:40 +01:00
typedef enum
{
STATE_IDLE,
STATE_JUMP,
STATE_RUN,
STATE_FALL,
STATE_FALLFAR,
2001-01-22 22:02:59 +01:00
STATE_BUTTBOUNCE,
STATE_BUTTFALL,
STATE_BUTTLAND,
2001-01-25 16:25:46 +01:00
STATE_ATTACK,
STATE_RUNATTACK,
STATE_AIRATTACK,
2001-01-22 22:02:59 +01:00
STATE_DUCK,
STATE_SOAKUP,
STATE_GETUP,
2001-01-20 00:37:40 +01:00
NUM_STATES,
}PLAYER_STATE;
2001-01-26 19:20:41 +01:00
typedef enum
{
PLAYER_MODE_BASICUNARMED,
PLAYER_MODE_FULLUNARMED,
2001-01-29 23:35:18 +01:00
PLAYER_MODE_CORALBLOWER,
2001-01-26 19:20:41 +01:00
NUM_PLAYERMODES,
}PLAYER_MODE;
2001-01-20 00:37:40 +01:00
enum
{
FACING_LEFT=+1,
FACING_RIGHT=-1,
};
2001-01-22 22:02:59 +01:00
typedef enum
{
PM__JUMP_VELOCITY,
PM__MAX_JUMP_FRAMES,
PM__MAX_SAFE_FALL_FRAMES,
PM__MAX_RUN_VELOCITY,
PM__RUN_SPEEDUP,
PM__RUN_REVERSESLOWDOWN,
PM__RUN_SLOWDOWN,
NUM_PLAYER_METRICS
}PLAYER_METRIC;
2001-01-20 00:37:40 +01:00
2001-01-16 20:27:14 +01:00
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
2001-01-12 23:40:39 +01:00
2001-01-22 22:02:59 +01:00
struct PlayerMetrics
{
s16 m_metric[NUM_PLAYER_METRICS];
};
2001-01-20 00:37:40 +01:00
class CPlayer : public CThing
2001-01-09 21:38:20 +01:00
{
public:
2001-01-22 22:02:59 +01:00
enum
2001-01-20 00:37:40 +01:00
{
2001-01-22 22:02:59 +01:00
VELOCITY_SHIFT=2
};
2001-01-20 00:37:40 +01:00
2001-01-15 23:09:47 +01:00
void init();
void shutdown();
void think(int _frames);
void render();
2001-01-25 16:25:46 +01:00
DVECTOR getCameraPos();
2001-01-20 00:37:40 +01:00
protected:
2001-01-31 21:16:34 +01:00
enum
{
DEFAULT_PLAYER_JUMP_VELOCITY=8,
DEFAULT_PLAYER_MAX_JUMP_FRAMES=10,
DEFAULT_PLAYER_MAX_SAFE_FALL_FRAMES=20,
DEFAULT_PLAYER_MAX_RUN_VELOCITY=8,
DEFAULT_PLAYER_RUN_SPEEDUP=4,
DEFAULT_PLAYER_RUN_REVERSESLOWDOWN=2,
DEFAULT_PLAYER_RUN_SLOWDOWN=1,
PLAYER_GRAVITY=4,
PLAYER_TERMINAL_VELOCITY=8,
};
2001-01-22 23:58:12 +01:00
const PlayerMetrics *getPlayerMetrics();
2001-01-16 20:27:14 +01:00
2001-01-25 23:19:47 +01:00
// State
2001-01-16 20:27:14 +01:00
void setState(PLAYER_STATE _state);
2001-01-26 19:20:41 +01:00
void setMode(PLAYER_MODE _mode);
2001-01-20 00:37:40 +01:00
int getFacing();
2001-01-16 20:27:14 +01:00
void setFacing(int _facing);
2001-01-20 00:37:40 +01:00
int getAnimFrame();
void setAnimFrame(int _animFrame);
int getAnimFrameCount();
int getAnimNo();
void setAnimNo(int _animNo);
DVECTOR getMoveVelocity();
void setMoveVelocity(DVECTOR *_moveVel);
2001-01-26 19:20:41 +01:00
DVECTOR getPlayerPos();
2001-01-29 23:35:18 +01:00
int getPadInputHeld();
int getPadInputDown();
2001-01-16 20:27:14 +01:00
2001-01-25 23:19:47 +01:00
// Collision
2001-01-20 00:37:40 +01:00
int isOnSolidGround();
2001-01-25 23:19:47 +01:00
// Movement
2001-01-20 00:37:40 +01:00
void moveLeft();
void moveRight();
void slowdown();
void jump();
void fall();
friend class CPlayerState;
private:
2001-01-25 16:25:46 +01:00
typedef struct
{
PlayerMetrics m_metrics;
class CPlayerState *m_states[NUM_STATES];
}PlayerMode;
2001-01-20 00:37:40 +01:00
int m_animFrame;
2001-01-16 20:27:14 +01:00
int m_animNo;
CSkel m_skel;
2001-01-20 00:37:40 +01:00
DVECTOR m_moveVel;
2001-01-15 23:09:47 +01:00
int m_facing;
2001-01-25 16:25:46 +01:00
int m_fallFrames;
2001-01-15 23:09:47 +01:00
2001-01-22 23:58:12 +01:00
enum
{
INVIBCIBLE_FRAMES__START=120, // Invincible for this many frames at start of life
INVINCIBLE_FRAMES__HIT=25, // Invincible for this many frames after taking damage
2001-01-31 22:05:12 +01:00
LOOKAROUND_DELAY=90, // Frames before look around starts
LOOKAROUND_SCROLLSPEED=2, // Speed to scroll at
LOOKAROUND_MAXSCROLL=60, // Maximum distance to scroll
LOOKAROUND_RESETSPEED=6, // Speed of scroll back when look around ended
2001-01-22 23:58:12 +01:00
};
int m_invincibleFrameCount;
2001-01-26 19:20:41 +01:00
static PlayerMode s_modes[NUM_PLAYERMODES];
int m_currentMode;
class CPlayerState *m_currentStateClass;
PLAYER_STATE m_currentState;
2001-01-22 23:58:12 +01:00
int m_lives;
2001-01-25 16:25:46 +01:00
DVECTOR m_cameraOffsetTarget;
DVECTOR m_cameraOffset;
2001-01-31 22:05:12 +01:00
int m_cameraLookYOffset;
int m_cameraLookTimer;
2001-01-25 16:25:46 +01:00
2001-01-29 23:35:18 +01:00
void updatePadInput();
virtual int readPadInput();
int m_padInput; // Controls that are being held down
int m_lastPadInput; // Last frames controls
int m_padInputDown; // Controls that were pressed this frame
2001-01-09 21:38:20 +01:00
};
2001-01-15 23:09:47 +01:00
2001-01-16 20:27:14 +01:00
/*----------------------------------------------------------------------
Globals
------- */
/*----------------------------------------------------------------------
Functions
--------- */
/*---------------------------------------------------------------------- */
#endif /* __PLAYER_PLAYER_H__ */
/*===========================================================================
end */