2001-04-01 09:22:30 +02:00
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/******************/
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/*** Actor Bank ***/
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/******************/
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#include "system\global.h"
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#include "mem\memory.h"
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#include "fileio\fileio.h"
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#include "utils\utils.h"
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2001-04-01 22:22:49 +02:00
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#include "utils\pak.h"
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#include "gfx\prim.h"
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2001-04-01 23:38:59 +02:00
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#include "gfx\actor.h"
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2001-04-01 09:22:30 +02:00
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#include <dstructs.h>
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/*****************************************************************************/
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CActorGfx *CActorPool::ActorList[CActorPool::MAX_ACTORS];
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2001-04-02 20:25:09 +02:00
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u8 CActorPool::UnpackBuffer[CActorPool::MAX_ACTOR_SIZE];
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2001-04-01 09:22:30 +02:00
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/*****************************************************************************/
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/*****************************************************************************/
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2001-04-01 22:22:49 +02:00
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/*****************************************************************************/
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void CActorGfx::Init(FileEquate _Filename)
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{
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CActorPool::GetActor(Filename);
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}
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2001-04-02 00:55:15 +02:00
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int DefTPX=512;
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int DefTPY=256;
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int ShadowXOfs=32;
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int ShadowYOfs=32;
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int TPInc=64;
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2001-04-01 09:22:30 +02:00
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/*****************************************************************************/
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2001-04-02 00:55:15 +02:00
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CActorGfx::CActorGfx(FileEquate _Filename,int Idx)
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2001-04-01 09:22:30 +02:00
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{
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int i;
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2001-04-02 00:55:15 +02:00
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2001-04-01 09:22:30 +02:00
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Filename=_Filename;
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2001-04-02 00:55:15 +02:00
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ActorNo=Idx;
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2001-04-01 22:22:49 +02:00
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SpriteBank=(sSpriteAnimBank*)CFileIO::loadFile(Filename);
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2001-04-01 09:22:30 +02:00
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2001-04-01 22:22:49 +02:00
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SpriteBank->AnimList=(sSpriteAnim*) MakePtr(SpriteBank,(int)SpriteBank->AnimList);
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SpriteBank->FrameList=(sSpriteFrame*) MakePtr(SpriteBank,(int)SpriteBank->FrameList);
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SpriteBank->Palette=(u8*) MakePtr(SpriteBank,(int)SpriteBank->Palette);
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// FixUp AnimList
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2001-04-02 00:55:15 +02:00
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DAVE_DBGMSG("Anims %i\n",SpriteBank->AnimCount);
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for (i=0; i<SpriteBank->AnimCount; i++)
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{
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sSpriteAnim *ThisAnim=&SpriteBank->AnimList[i];
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ThisAnim->Anim=(u16*) MakePtr(SpriteBank,(int)ThisAnim->Anim);
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}
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// FixUp FrameList
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DAVE_DBGMSG("Anims %i\n",SpriteBank->FrameCount);
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for (i=0; i<SpriteBank->FrameCount; i++)
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{
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sSpriteFrame *ThisFrame=&SpriteBank->FrameList[i];
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ThisFrame->PAKSpr=(u8*) MakePtr(SpriteBank,(int)ThisFrame->PAKSpr);
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2001-04-01 09:22:30 +02:00
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}
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2001-04-02 00:55:15 +02:00
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TexX=DefTPX+(TPInc*ActorNo);
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TexY=DefTPY+4;
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ClutX=TexX;
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ClutY=DefTPY;
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// upload clut
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RECT Rect;
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Rect.x=ClutX;
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Rect.y=ClutY;
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Rect.w=SpriteBank->ColorCount;
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Rect.h=1;
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LoadImage( &Rect, (u32*)SpriteBank->Palette);
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}
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/*****************************************************************************/
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CActorGfx::~CActorGfx()
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{
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MemFree(SpriteBank);
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}
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/*****************************************************************************/
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sSpriteFrame *CActorGfx::GetFrame(int Anim,int Frame)
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{
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sSpriteAnim *ThisAnim=SpriteBank->AnimList+Anim;
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u16 ThisFrame=ThisAnim->Anim[Frame];
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return(SpriteBank->FrameList+ThisFrame);
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}
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/*****************************************************************************/
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POLY_FT4 *CActorGfx::Render(DVECTOR &Pos,int Anim,int Frame,bool XFlip,bool YFlip,bool Shadow)
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{
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sSpriteFrame *FrameGfx=GetFrame(Anim,Frame);
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2001-04-02 20:25:09 +02:00
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PAK_doUnpak(CActorPool::UnpackBuffer,FrameGfx->PAKSpr);
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2001-04-01 22:22:49 +02:00
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// Gfx
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RECT Rect;
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Rect.x=TexX;
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Rect.y=TexY;
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Rect.w=FrameGfx->W/4;
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Rect.h=FrameGfx->H;
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LoadImage( &Rect, (u32*)CActorPool::UnpackBuffer);
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POLY_FT4 *Ft4=GetPrimFT4();
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SetUpFT4(Ft4,FrameGfx,Pos.vx,Pos.vy,XFlip,YFlip);
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setRGB0(Ft4,128,128,128);
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setTPage(Ft4,0,0,TexX,TexY);
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setClut(Ft4, ClutX, ClutY);
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AddPrimToList(Ft4,10);
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2001-04-01 23:38:59 +02:00
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if (Shadow)
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{
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POLY_FT4 *sFt4=GetPrimFT4();
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*sFt4=*Ft4;
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sFt4->x0-=ShadowXOfs;
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sFt4->x1-=ShadowXOfs;
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sFt4->y0+=ShadowYOfs;
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sFt4->y1+=ShadowYOfs;
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setSemiTrans(sFt4,1);
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setRGB0(sFt4,0,0,0);
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AddPrimToList(sFt4,10);
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}
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return(Ft4);
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}
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/*****************************************************************************/
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void CActorGfx::SetUpFT4(POLY_FT4 *Ft4,sSpriteFrame *ThisFrame,int X,int Y,bool XFlip,bool YFlip)
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{
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int U=0;
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int V=4;
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int W=ThisFrame->W;
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int H=ThisFrame->H;
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if (XFlip)
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{
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Ft4->u0=U+W-1;
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Ft4->u1=U;
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Ft4->u2=U+W-1;
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Ft4->u3=U;
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X-=ThisFrame->XOfs;
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X-=ThisFrame->W;
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2001-04-01 23:38:59 +02:00
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}
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else
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{
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Ft4->u0=U;
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Ft4->u1=U+W;
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Ft4->u2=U;
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Ft4->u3=U+W;
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X+=ThisFrame->XOfs;
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}
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if (YFlip)
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{
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Ft4->v0=V+H-1;
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Ft4->v1=V+H-1;
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Ft4->v2=V;
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Ft4->v3=V;
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Y-=ThisFrame->YOfs;
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Y-=ThisFrame->H/2;
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}
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else
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{
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Ft4->v0=V;
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Ft4->v1=V;
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Ft4->v2=V+H;
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Ft4->v3=V+H;
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2001-04-02 22:24:58 +02:00
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Y+=ThisFrame->YOfs;
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}
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setXYWH(Ft4,X,Y,W,H);
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}
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2001-04-01 23:38:59 +02:00
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2001-04-01 09:22:30 +02:00
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/*****************************************************************************/
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void CActorGfx::Dump()
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{
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CActorPool::Init()
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{
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for (int i=0; i<MAX_ACTORS; i++)
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{
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ActorList[i]=0;
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}
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}
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/*****************************************************************************/
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int CActorPool::FindIdx(FileEquate Filename)
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{
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for (int i=0; i<MAX_ACTORS; i++)
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{
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if (ActorList[i] && ActorList[i]->GetFilename()==Filename) return(i);
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}
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return(-1);
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}
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/*****************************************************************************/
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int CActorPool::FindFreeIdx()
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{
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for (int i=0; i<MAX_ACTORS; i++)
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{
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if (!ActorList[i]) return(i);
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}
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return(-1);
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}
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/*****************************************************************************/
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/*** Load ********************************************************************/
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/*****************************************************************************/
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CActorGfx *CActorPool::GetActor(FileEquate Filename)
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{
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CActorGfx *NewActor;
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int Idx;
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2001-04-01 09:22:30 +02:00
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// Already Loaded?
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Idx=FindIdx(Filename);
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if (Idx!=-1) return(ActorList[Idx]);
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// Create and Load
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Idx=FindFreeIdx();
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ASSERT(Idx!=-1);
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NewActor=new ("ActorPool") CActorGfx(Filename,Idx);
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ActorList[Idx]=NewActor;
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return(NewActor);
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}
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/*****************************************************************************/
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/*** Dump ********************************************************************/
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/*****************************************************************************/
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void CActorPool::DumpActor(FileEquate Filename)
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{
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CActorGfx *ThisActor;
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int Idx;
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// Is Loaded?
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Idx=FindIdx(Filename);
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ASSERT(Idx!=-1);
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ThisActor=ActorList[Idx];
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ActorList[Idx]=0;
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delete ThisActor;
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}
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