SBSPSS/Utils/MapEdit/TileSet.h

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/*********************/
/*** TileSet Stuph ***/
/*********************/
#ifndef __TILESET_HEADER__
#define __TILESET_HEADER__
#include "stdafx.h"
#include "gl3d.h"
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glut.h>
#include <Vector>
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#include "TexCache.h"
#include "Tile.h"
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/*****************************************************************************/
enum TileSetEnum
{
TileBrowserWidth=8,
};
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/*****************************************************************************/
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class CCore;
class CTile;
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/*****************************************************************************/
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class CTileBank
{
public:
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CTileBank();
~CTileBank();
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enum BrushEnum
{
LBrush=0,
RBrush,
MaxBrush
};
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void AddTileSet(char *Filename);
int NeedLoad() {return(LoadFlag);}
void Reload();
void LoadTileSets(CCore *Core);
CTile &GetTile(int Bank,int Tile);
void SetCurrent(int Set) {CurrentSet=Set;}
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CMap &GetLBrush() {return(Brush[LBrush]);}
CMap &GetRBrush() {return(Brush[RBrush]);}
CMap &GetBrush(int i) {return(Brush[i]);}
CMap &GetActiveBrush() {return(GetBrush(ActiveBrush));}
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void RenderSet(CCore *Core,Vec &CamPos,BOOL Is3d);
void FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos);
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void RenderCursor(CCore *Core,Vec &CamPos,BOOL Is3d);
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void UpdateGUI(CCore *Core,BOOL IsTileView);
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// Functions
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BOOL SelectL(BOOL DownFlag) {return(Select(LBrush,DownFlag));}
BOOL SelectR(BOOL DownFlag) {return(Select(RBrush,DownFlag));}
BOOL SelectCancel();
void SetActiveBrushL() {ActiveBrush=LBrush;}
void SetActiveBrushR() {ActiveBrush=RBrush;}
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void Load(CFile *File,float Version);
void Save(CFile *File);
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private:
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BOOL Select(int BrushID,BOOL DownFlag);
void SetBrush(CMap &ThisBrush);
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std::vector<CTileSet> TileSet;
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int CurrentSet;
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CMap Brush[2];
int ActiveBrush;
int SelStart,SelEnd;
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BOOL LoadFlag;
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int LastCursorPos,CursorPos;
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};
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/*****************************************************************************/
class CTileSet
{
public:
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CTileSet(char *_Filename,int Idx);
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~CTileSet();
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int IsLoaded() {return(Loaded);}
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int GetTileCount() {return(Tile.size());}
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void Load(CCore *Core);
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void Load2d(CCore *Core);
void Load3d(CCore *Core);
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char *GetPath() {return(Path);}
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char *GetName() {return(Name);}
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char *GetExt() {return(Ext);}
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CTile &GetTile(int No) {return(Tile[No]);}
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void Purge();
int FindCursorPos(CCore *Core,CMapEditView *View,Vec &CamPos,CPoint &MousePos);
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void Render(Vec &CamPos,CMap &LBrush,CMap &RBrush,BOOL Render3d);
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void RenderCursor(Vec &CamPos,int Pos,int Width, int Height);
void RenderBrush(Vec &CamPos,CMap &LBrush,CMap &RBrush);
void RenderGrid(Vec &CamPos);
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private:
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char Drive[_MAX_DRIVE],Path[_MAX_DIR],Name[_MAX_FNAME],Ext[_MAX_EXT];
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int SetNumber;
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std::vector<CTile> Tile;
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BOOL Loaded;
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};
/*****************************************************************************/
#endif