SBSPSS/Utils/MapEdit/GUILayerActor.h

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2001-03-27 19:51:56 +02:00
#if !defined(AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_)
#define AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GUILayerActor.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CGUILayerActor dialog
class CGUILayerActor : public CDialog
{
// Construction
public:
CGUILayerActor(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CGUILayerActor)
enum { IDD = IDD_LAYER_ACTOR };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CGUILayerActor)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CGUILayerActor)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_GUILAYERACTOR_H__D2268E7C_1D7E_4C2F_AF3C_49BB374ED65B__INCLUDED_)