SBSPSS/source/game/game.h

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/**********************/
/*** Main Game File ***/
/**********************/
#ifndef __GAME_GAME_H__
#define __GAME_GAME_H__
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#include "system\gstate.h"
#include "level\level.h"
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#ifndef __GAME_EVENT_H__
#include "game\event.h"
#endif
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/*****************************************************************************/
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class FontBank;
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class SpriteBank;
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class CPlayer;
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class CLayerCollision;
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class CGameScene : public CScene
{
public:
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CGameScene() {;}
virtual ~CGameScene() {;}
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enum ACTOR_TYPE
{
ACTOR_PLAYER = 0,
ACTOR_FRIEND_NPC = 1,
ACTOR_ENEMY_NPC,
ACTOR_UNKNOWN,
};
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void init();
virtual void createPlayer();
virtual int canPause();
void shutdown();
void render();
void think(int _frames);
int readyToShutdown();
char *getSceneName() {return "Game";}
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int getChapterNumber();
int getLevelNumber();
int getTotalSpatCountForThisLevel();
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CPlayer *getPlayer();
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void respawnLevel();
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void sendEvent( GAME_EVENT evt, class CThing *sourceThing );
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static void setReadyToExit() {s_readyToExit=true;}
static void levelFinished() {s_levelFinished=true;}
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static void restartlevel() {s_restartLevel=true;}
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CLevel &GetLevel() {return(Level);}
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// static MATRIX &GetCamMtx() {return(CamMtx);}
static ACTOR_TYPE getActorType( int actorNum ) {return actorType[actorNum];}
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static void setBossHasBeenKilled() {s_bossHasBeenKilled=true;}
static int getBossHasBeenKilled() {return s_bossHasBeenKilled;}
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protected:
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void initLevel();
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void shutdownLevel();
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void AspectCorrectCamera();
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CLevel Level;
class CPauseMenu *m_pauseMenu;
class CPlayer *m_player;
static FontBank *s_genericFont;
static MATRIX CamMtx;
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static int s_restartLevel;
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static int s_readyToExit;
static int s_levelFinished;
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#ifdef __VERSION_DEBUG__
static int s_skipToNextLevel;
#endif
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static ACTOR_TYPE actorType[];
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// global vars
public:
static void setSpriteBank(SpriteBank *SprBank) {s_GlobalSpritebank=SprBank;}
static SpriteBank *getSpriteBank() {return(s_GlobalSpritebank);}
static void setCollision(CLayerCollision *Col) {s_GlobalCollision=Col;}
static CLayerCollision *getCollision() {return(s_GlobalCollision);}
static SpriteBank *s_GlobalSpritebank;
static CLayerCollision *s_GlobalCollision;
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static int s_bossHasBeenKilled;
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};
/*****************************************************************************/
extern CGameScene GameScene;
/*****************************************************************************/
#endif