SBSPSS/source/fx/fxbubble.cpp

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/*****************/
/*** Bubble FX ***/
/*****************/
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#include "system\global.h"
#include <DStructs.h>
#include "utils\utils.h"
#include "gfx\prim.h"
#include "gfx\sprbank.h"
#include <sprites.h>
#include "level\level.h"
#include "game\game.h"
#include "level\layercollision.h"
#include "FX\FXBaseAnim.h"
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#include "FX\FXBubble.h"
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/*****************************************************************************/
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void CFXBubble::init(DVECTOR const &_Pos)
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{
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CFXBaseAnim::init(_Pos);
Life=32+getRndRange(63);
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Velocity.vy=-(getRndRange(4)+1);
CurrentScaleX=CurrentScaleY=getRndRange(ONE/2)+(ONE/2);
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XIdx=getRnd()&15;
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if (!isOnScreen(_Pos)) setToShutdown();
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}
/*****************************************************************************/
/*** Think *******************************************************************/
/*****************************************************************************/
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static const s16 XT[16]={ 0,+1,+0,+1,+0, 0,-1,+0,-1,+0,0,+1,+0,+1,+0,};
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void CFXBubble::think(int _frames)
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{
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Life-=_frames;
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if (Life<=0)
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{
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if (renderFrame!=FRM__BUBBLEPOP)
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{
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renderFrame=FRM__BUBBLEPOP;
}
else
{
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killFX();
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}
}
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else
{
CFXBaseAnim::think(_frames);
Pos.vx+=XT[XIdx++];
XIdx&=15;
}
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}