SBSPSS/source/pickups/pnet.cpp

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/*=========================================================================
pnet.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#ifndef __GFX_SPRBANK_H__
#include "gfx\sprbank.h" // Damnit.. include order! :( (pkg)
#endif
#include "pickups\pnet.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
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#ifndef __SPR_SPRITES_H__
#include <sprites.h>
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#endif
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#ifndef __GFX_OTPOS_H__
#include "gfx\otpos.h"
#endif
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/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CNetPickup::init()
{
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CBaseWeaponSimplePickup::init();
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GameScene.getPlayer()->registerAddon(PLAYER_ADDON_NET);
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GameScene.getPlayer()->registerAddon(PLAYER_ADDON_JELLYFISHINNET);
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CNetPickup::collect(class CPlayer *_player)
{
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_player->setMode(PLAYER_MODE_NET);
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CBaseWeaponSimplePickup::collect(_player);
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
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int CNetPickup::getWeaponSpriteFrame()
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{
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return FRM__NET;
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}
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/*===========================================================================
end */