SBSPSS/source/frontend/frontend.cpp

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/*=========================================================================
frontend.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "frontend\frontend.h"
#ifndef __MEMORY_HEADER__
#include "mem\memory.h"
#endif
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#ifndef __FRONTEND_MAINTITL_H__
#include "frontend\maintitl.h"
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#endif
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#ifndef __FRONTEND_OPTIONS_H__
#include "frontend\options.h"
#endif
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#ifndef __FRONTEND_START_H__
#include "frontend\start.h"
#endif
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#ifndef __FRONTEND_DEMOMODE_H__
#include "frontend\demomode.h"
#endif
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#ifndef __FRONTEND_CREDITS_H__
#include "frontend\credits.h"
#endif
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/* Std Lib
------- */
/* Data
---- */
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
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static CFrontEndMainTitles s_frontEndModeMainTitles;
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static CFrontEndOptions s_frontEndModeOptions;
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static CFrontEndStart s_frontEndStart;
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static CFrontEndDemoMode s_frontEndDemoMode;
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static CFrontEndCredits s_frontEndCredits;
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CFrontEndMode *CFrontEndScene::s_modeCodes[]=
{
&s_frontEndModeMainTitles, // MODE__MAIN_TITLES
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&s_frontEndModeOptions, // MODE__GAME_OPTIONS
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&s_frontEndStart, // MODE__CHOOSE_SLOT
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&s_frontEndDemoMode, // MODE__DEMO
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&s_frontEndCredits, // MODE__CREDITS
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// NULL, // MODE__NONE
// NULL, // MODE__EXIT_TO_GAME
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};
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CFrontEndScene FrontEndScene;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndScene::init()
{
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for(int i=0;i<MODE__NONE;i++)
{
s_modeCodes[i]->init();
}
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m_exitToGame=false;
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m_mode=MODE__NONE;
setMode(MODE__MAIN_TITLES);
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndScene::shutdown()
{
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for(int i=0;i<MODE__NONE;i++)
{
s_modeCodes[i]->shutdown();
}
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndScene::render()
{
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s_modeCodes[m_mode]->render();
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndScene::think(int _frames)
{
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CFrontEndMode *mode;
mode=s_modeCodes[m_mode];
mode->think(_frames);
if(mode->isReadyToExit())
{
setMode(mode->getNextMode());
}
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}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
int CFrontEndScene::readyToShutdown()
{
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return m_exitToGame;
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}
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/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CFrontEndScene::setMode(FrontEndMode _newMode)
{
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PAUL_DBGMSG("CFrontEndScene::setMode(%d)",_newMode);
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// Close old mode
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if(m_mode!=MODE__NONE)
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{
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s_modeCodes[m_mode]->unselect();
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}
// Open new mode
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if(_newMode==MODE__EXIT_TO_GAME)
{
m_exitToGame=true;
GameState::setNextScene(&FrontEndScene);
}
else
{
m_mode=_newMode;
s_modeCodes[m_mode]->select();
}
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}
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/*===========================================================================
end */