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@ -511,7 +511,7 @@ void CNpcEnemy::postInit()
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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m_npcPath.setPathType( CNpcPath::PONG_PATH );
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// create head of list
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// create start of list
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CNpcPositionHistory *newPosition;
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CNpcPositionHistory *newPosition;
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newPosition = new ("position history") CNpcPositionHistory;
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newPosition = new ("position history") CNpcPositionHistory;
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newPosition->pos = Pos;
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newPosition->pos = Pos;
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@ -521,17 +521,23 @@ void CNpcEnemy::postInit()
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// create rest of list
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// create rest of list
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for ( int histLength = 1 ; histLength < ( 10 * NPC_PARASITIC_WORM_SPACING ) ; histLength++ )
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for ( int histLength = 1 ; histLength < ( NPC_PARASITIC_WORM_LENGTH * NPC_PARASITIC_WORM_SPACING ) ; histLength++ )
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{
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{
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newPosition = new ("position history") CNpcPositionHistory;
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newPosition = new ("position history") CNpcPositionHistory;
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newPosition->pos = Pos;
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newPosition->pos = Pos;
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newPosition->next = NULL;
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newPosition->next = NULL;
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newPosition->prev = currentPosition;
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currentPosition->next = newPosition;
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currentPosition->next = newPosition;
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currentPosition = newPosition;
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currentPosition = newPosition;
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}
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}
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for ( int segCount = 0 ; segCount < 10 ; segCount++ )
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// link ends together for circular list
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currentPosition->next = m_positionHistory;
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m_positionHistory->prev = currentPosition;
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for ( int segCount = 0 ; segCount < NPC_PARASITIC_WORM_LENGTH ; segCount++ )
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{
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{
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CNpcEnemy *segment;
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CNpcEnemy *segment;
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segment = new ("segment") CNpcEnemy;
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segment = new ("segment") CNpcEnemy;
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@ -391,6 +391,7 @@ protected:
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NPC_BOOGER_MONSTER_MAX_EXTENSION = 20,
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NPC_BOOGER_MONSTER_MAX_EXTENSION = 20,
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NPC_SUB_SHARK_HIGH_SPEED = 6,
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NPC_SUB_SHARK_HIGH_SPEED = 6,
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NPC_PARASITIC_WORM_SPACING = 6,
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NPC_PARASITIC_WORM_SPACING = 6,
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NPC_PARASITIC_WORM_LENGTH = 10,
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EXTEND_UP = true,
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EXTEND_UP = true,
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EXTEND_DOWN = false,
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EXTEND_DOWN = false,
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EXTEND_RIGHT = true,
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EXTEND_RIGHT = true,
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@ -611,6 +612,7 @@ protected:
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public:
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public:
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DVECTOR pos;
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DVECTOR pos;
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CNpcPositionHistory *next;
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CNpcPositionHistory *next;
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CNpcPositionHistory *prev;
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};
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};
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CNpcPositionHistory *m_positionHistory;
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CNpcPositionHistory *m_positionHistory;
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@ -39,7 +39,64 @@ void CNpcEnemy::processParasiticWormMovement( int _frames )
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m_extension += 256;
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m_extension += 256;
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m_extension &= 4095;
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m_extension &= 4095;
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// add new (old) position onto list head
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m_positionHistory = m_positionHistory->prev;
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m_positionHistory->pos = oldPos;
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CNpcPositionHistory *newPos;
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newPos = m_positionHistory;
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for ( skipCounter = 1 ; skipCounter < NPC_PARASITIC_WORM_SPACING ; skipCounter++ )
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{
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newPos = newPos->next;
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}
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CThing *List=Next;
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oldPos = Pos;
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s32 extension = m_extension;
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u8 downShift = 2;
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while( List )
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{
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CNpcEnemy *segment = (CNpcEnemy *) List;
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s32 xDist = oldPos.vx - newPos->pos.vx;
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s32 yDist = oldPos.vy - newPos->pos.vy;
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s16 headingToTarget = ratan2( yDist, xDist );
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segment->setHeading( headingToTarget );
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DVECTOR sinPos;
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sinPos = newPos->pos;
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s32 diff = ( ( 10 >> downShift ) * rsin( extension ) ) >> 12;
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sinPos.vx += ( diff * rcos( headingToTarget + 1024 ) ) >> 12;
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sinPos.vy += ( diff * rsin( headingToTarget + 1024 ) ) >> 12;
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List->setPos( sinPos );
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oldPos = newPos->pos;
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List = List->getNext();
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if ( List )
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{
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for ( skipCounter = 0 ; skipCounter < NPC_PARASITIC_WORM_SPACING ; skipCounter++ )
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{
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newPos = newPos->next;
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}
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}
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extension += 1024;
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extension &= 4095;
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if ( downShift > 0 )
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{
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downShift--;
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}
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}
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/*// add new (old) position onto list head
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CNpcPositionHistory *newPos;
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CNpcPositionHistory *newPos;
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newPos = new ("position history") CNpcPositionHistory;
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newPos = new ("position history") CNpcPositionHistory;
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newPos->pos = oldPos;
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newPos->pos = oldPos;
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@ -111,5 +168,5 @@ void CNpcEnemy::processParasiticWormMovement( int _frames )
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{
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{
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downShift--;
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downShift--;
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}
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}
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}
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}*/
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}
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}
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