SBSPSS/Utils/MkLevel/MkLevel.dsp
2001-07-28 16:33:48 +00:00

215 lines
6.5 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="MkLevel" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=MkLevel - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "MkLevel.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "MkLevel.mak" CFG="MkLevel - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "MkLevel - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "MkLevel - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName ""$/Utils/MkLevel", JTGAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /G6 /MD /W3 /GX /O2 /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\texgrab" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /Gi /GX /ZI /Od /I "..\libs\glib" /I "..\libs\maths" /I "..\libs\davelib" /I "..\libs\ginlib" /I "..\libs\psxlib" /I "..\libs\texgrab" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Fr /YX /FD /GZ /c
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!ENDIF
# Begin Target
# Name "MkLevel - Win32 Release"
# Name "MkLevel - Win32 Debug"
# Begin Group "Layers"
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\Layers\MkLevelLayer.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayer3d.cpp
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayer3d.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerActor.cpp
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerActor.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerCollision.cpp
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerCollision.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerFX.cpp
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerFX.h
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# Begin Source File
SOURCE=.\Layers\MkLevelLayerHazard.cpp
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# Begin Source File
SOURCE=.\Layers\MkLevelLayerHazard.h
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# Begin Source File
SOURCE=.\Layers\MkLevelLayerItem.cpp
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerItem.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerPlatform.cpp
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerPlatform.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerRGB.cpp
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerRGB.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerShade.cpp
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerShade.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerThing.cpp
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerThing.h
# End Source File
# Begin Source File
SOURCE=.\Layers\MkLevelLayerTile.cpp
# End Source File
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SOURCE=.\Layers\MkLevelLayerTile.h
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# Begin Source File
SOURCE=.\Layers\MkLevelLayerTrigger.cpp
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# Begin Source File
SOURCE=.\Layers\MkLevelLayerTrigger.h
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# Begin Source File
SOURCE=.\Main.cpp
# End Source File
# Begin Source File
SOURCE=.\MkLevel.cpp
# End Source File
# Begin Source File
SOURCE=.\MkLevel.h
# End Source File
# Begin Source File
SOURCE=..\..\tools\Data\bin\MkLevel.ini
# End Source File
# Begin Source File
SOURCE=.\pak.cpp
# End Source File
# Begin Source File
SOURCE=.\pak.h
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# End Target
# End Project