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@ -145,16 +145,21 @@ void CNpc::processCloseAnemone2Attack( int _frames )
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void CNpc::processCloseAnemone3Attack( int _frames )
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void CNpc::processCloseAnemone3Attack( int _frames )
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{
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{
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CProjectile *projectile;
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CProjectile *projectile;
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u8 lifetime = 8;
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DVECTOR newPos = Pos;
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DVECTOR newPos = Pos;
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newPos.vy -= 100;
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newPos.vy -= 100;
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projectile = new( "test projectile" ) CProjectile;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( newPos, m_heading, CProjectile::PROJECTILE_GAS_CLOUD, CProjectile::PROJECTILE_FINITE_LIFE );
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projectile->init( newPos,
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m_heading,
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CProjectile::PROJECTILE_GAS_CLOUD,
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CProjectile::PROJECTILE_FINITE_LIFE,
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lifetime * GameState::getOneSecondInFrames() );
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = 4 * GameState::getOneSecondInFrames();
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m_timerTimer = ( lifetime + 4 ) * GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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m_sensorFunc = NPC_SENSOR_NONE;
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}
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}
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@ -75,6 +75,13 @@ void CProjectile::init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TY
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m_lifetimeType = initLifeType;
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m_lifetimeType = initLifeType;
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}
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}
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void CProjectile::init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TYPE initMoveType, PROJECTILE_LIFETIME_TYPE initLifeType, s32 initLifetime )
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{
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init( initPos, initHeading, initMoveType, initLifeType );
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m_lifetime = initLifetime;
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}
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void CProjectile::shutdown()
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void CProjectile::shutdown()
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{
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{
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m_spriteBank->dump(); delete m_spriteBank;
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m_spriteBank->dump(); delete m_spriteBank;
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@ -44,6 +44,7 @@ public:
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void init();
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void init();
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void init( DVECTOR initPos, s16 initHeading );
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void init( DVECTOR initPos, s16 initHeading );
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void init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TYPE initMoveType, PROJECTILE_LIFETIME_TYPE initLifeType );
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void init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TYPE initMoveType, PROJECTILE_LIFETIME_TYPE initLifeType );
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void init( DVECTOR initPos, s16 initHeading, PROJECTILE_MOVEMENT_TYPE initMoveType, PROJECTILE_LIFETIME_TYPE initLifeType, s32 initLifetime );
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void shutdown();
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void shutdown();
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void think(int _frames);
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void think(int _frames);
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virtual void render();
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virtual void render();
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