This commit is contained in:
Paul 2001-07-16 16:07:28 +00:00
parent 5025669214
commit 56e39fe67d

View File

@ -421,8 +421,9 @@ void CPlayerModeBase::playerHasHitGround()
else if(m_currentState==STATE_FALLFAR)
{
// Landed from a painfully long fall
// This no longer hurts as per THQs request..
setState(STATE_HITGROUND);
m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION);
// m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION);
moveVel.vx=0;
CGameScene::setCameraShake(0,8);
}
@ -453,7 +454,9 @@ const struct PlayerMetrics *CPlayerModeBase::getPlayerMetrics()
/*----------------------------------------------------------------------
Function:
Purpose:
Purpose: Sets player state.
NB: When you re-enter a state due to changing modes ( ie: when picking up
a weapon ) then strange things can happen :/
Params:
Returns:
---------------------------------------------------------------------- */