This commit is contained in:
Paul 2001-07-16 16:07:28 +00:00
parent 5025669214
commit 56e39fe67d

View File

@ -421,8 +421,9 @@ void CPlayerModeBase::playerHasHitGround()
else if(m_currentState==STATE_FALLFAR) else if(m_currentState==STATE_FALLFAR)
{ {
// Landed from a painfully long fall // Landed from a painfully long fall
// This no longer hurts as per THQs request..
setState(STATE_HITGROUND); setState(STATE_HITGROUND);
m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION); // m_player->takeDamage(DAMAGE__FALL,REACT__NO_REACTION);
moveVel.vx=0; moveVel.vx=0;
CGameScene::setCameraShake(0,8); CGameScene::setCameraShake(0,8);
} }
@ -453,7 +454,9 @@ const struct PlayerMetrics *CPlayerModeBase::getPlayerMetrics()
/*---------------------------------------------------------------------- /*----------------------------------------------------------------------
Function: Function:
Purpose: Purpose: Sets player state.
NB: When you re-enter a state due to changing modes ( ie: when picking up
a weapon ) then strange things can happen :/
Params: Params:
Returns: Returns:
---------------------------------------------------------------------- */ ---------------------------------------------------------------------- */