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0733c6327e
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@ -3,11 +3,21 @@
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################################################
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[bubble]
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[bubblesmall]
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Gfx=..\..\Graphics\levels\backgfx\bubble.bmp
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[fishbone]
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Gfx=..\..\Graphics\levels\backgfx\fishbone.bmp
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[Flower]
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Gfx=..\..\Graphics\levels\backgfx\Flower.bmp
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[Ghost]
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Gfx=..\..\Graphics\levels\backgfx\Ghost.bmp
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[pumpkin]
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Gfx=..\..\Graphics\levels\backgfx\pumpkin.bmp
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[teddy]
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Gfx=..\..\Graphics\levels\backgfx\teddy.bmp
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@ -18,6 +18,7 @@ TurnRate=0
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Collision=0
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Health=0
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AttackStrength=0
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Respawn=1
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[HeartPendulum]
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Gfx=..\..\graphics\hazards\HeartPendulum\HeartPendulum.gin
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@ -27,6 +28,7 @@ TurnRate=0
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Collision=0
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Health=0
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AttackStrength=0
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Respawn=2
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[Tugboat]
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Gfx=..\..\graphics\hazards\Tugboat\Tugboat.gin
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@ -36,4 +38,5 @@ TurnRate=0
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Collision=0
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Health=0
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AttackStrength=0
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Respawn=3
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@ -7,9 +7,10 @@ Collision=collision.bmp
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Iconz=Iconz.bmp
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[LayerScript]
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BackGfxScript=BackGfx.ini
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ActorScript=Actor.ini
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ItemScript=Item.ini
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PlatformScript=Platform.ini
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TriggerScript=Trigger.ini
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FXScript=FX.ini
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BackGfxScript=BackGfx.ini
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HazardScript=Hazard.ini
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@ -217,7 +217,7 @@ Health=32
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AttackStrength=20
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[Flamingskull]
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Gfx=..\..\graphics\characters\flamingskull\render\psx\FlamingSkull_Move0001.bmp
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Gfx=..\..\graphics\characters\flamingskull\render\psx\FlamingSkull_Move0000.bmp
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WayPoints=16
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Speed=3
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TurnRate=128
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@ -9,5 +9,8 @@
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[Restart_Point]
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[Teleport]
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HasTarget=1
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