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@ -117,10 +117,12 @@ collision/colltab.dat
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actors/spongebob.a3d
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actors/spongebob.a3d
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actors/spongebob.tex
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actors/spongebob.tex
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actors/spongebob.abk
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actors/spongebob.abk
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actors/clam.a3d
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actors/clam.tex
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actors/clam.abk
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{ SYSTEM_CACHE 4
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{ SYSTEM_CACHE 4
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}
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}
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ui/uigfx.spr
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ui/uigfx.spr
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@ -131,7 +131,7 @@ GFX_DATA_OUT += $(COLLISION_OUT)
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# Actors
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# Actors
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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SPONGEBOB_ANIM_LIST := Spongebob buttbounceend buttbouncestart deathbackwards deathdry deathforwards deathspin deathtar electricshock electricshockend electricshockstart faceback facefront \
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SPONGEBOB_ANIM_LIST := buttbounceend buttbouncestart deathbackwards deathdry deathforwards deathspin deathtar electricshock electricshockend electricshockstart faceback facefront \
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fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate run \
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fall getup getuprun hitground hover hoverend hoverstart idlebreathe idlehoola idlelook idlewigglearm jumpend karate run \
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runstart runstop soakup talk01 teeterback teeterfront \
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runstart runstop soakup talk01 teeterback teeterfront \
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idlewind
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idlewind
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@ -147,6 +147,9 @@ SPONGEBOB_EXTRA_TEX := SBBackNormal \
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SBSoleNormal \
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SBSoleNormal \
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SBTopNormal
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SBTopNormal
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#----------------------------------------------------------------------------
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CLAM_ANIM_LIST := clamsidesnap
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#----------------------------------------------------------------------------
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#----------------------------------------------------------------------------
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ACTOR_IN_DIR := $(GRAF_DIR)/Characters
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ACTOR_IN_DIR := $(GRAF_DIR)/Characters
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ACTOR_OUT_DIR := $(DATA_OUT)/Actors
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ACTOR_OUT_DIR := $(DATA_OUT)/Actors
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@ -154,7 +157,7 @@ ACTOR_MAKEFILE_DIR := $(TEMP_BUILD_DIR)/Actors
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ACTORS_DIRS_TO_MAKE := $(ACTOR_MAKEFILE_DIR) $(ACTOR_OUT_DIR)
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ACTORS_DIRS_TO_MAKE := $(ACTOR_MAKEFILE_DIR) $(ACTOR_OUT_DIR)
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ACTORS_LIST := SPONGEBOB
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ACTORS_LIST := SPONGEBOB CLAM
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ACTORS_MAKEFILES := $(foreach ACTOR,$(ACTORS_LIST),$(ACTOR_MAKEFILE_DIR)/$(ACTOR).mak)
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ACTORS_MAKEFILES := $(foreach ACTOR,$(ACTORS_LIST),$(ACTOR_MAKEFILE_DIR)/$(ACTOR).mak)
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