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@ -99,12 +99,12 @@ void CGameScene::init()
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Level.init();
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//#ifdef __USER_charles__
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#ifdef __USER_charles__
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C2dEnemy *enemy;
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enemy=new ("test enemy") C2dEnemy;
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enemy->init();
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enemy->setLayerCollision( Level.getCollisionLayer() );
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//#endif
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#endif
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#ifdef __USER_paul__
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DVECTOR pos={16*10,16*10};
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