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@ -19,16 +19,136 @@
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#include "game\game.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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void CNpcBouncePlatform::postInit()
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{
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m_vertScale = 0;
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m_vertVelocity = 0;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncePlatform::think( int _frames )
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{
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if ( m_contact )
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{
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CPlayer *player = GameScene.getPlayer();
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player->springPlayerUp();
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if ( m_vertVelocity > 20 && m_vertScale < -100 )
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{
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player->springPlayerUp();
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}
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s16 vertForce = -30 * _frames;
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m_vertVelocity += vertForce;
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m_contact = false;
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}
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s32 resistance = -( 10 * _frames * m_vertScale ) >> 8;
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if ( m_vertScale > 0 && resistance > -1 )
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{
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resistance = -1;
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}
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else if ( m_vertScale < 0 && resistance < 1 )
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{
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resistance = 1;
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}
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// get direction of resistance
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m_vertVelocity += resistance;
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m_vertScale += m_vertVelocity;
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if ( m_vertVelocity )
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{
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s32 absVertVelocity = abs( m_vertVelocity );
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m_vertVelocity += -m_vertVelocity / abs( m_vertVelocity );
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if ( abs( m_vertVelocity ) < 10 )
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{
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m_vertVelocity = 0;
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}
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if ( m_vertVelocity > 60 )
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{
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m_vertVelocity = 60;
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}
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else if ( m_vertVelocity < -60 )
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{
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m_vertVelocity = -60;
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}
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}
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CPlatformThing::think(_frames);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncePlatform::render()
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{
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx;
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renderPos.vy = Pos.vy - offset.vy;
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if ( renderPos.vx >= 0 && renderPos.vx <= VidGetScrW() )
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{
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if ( renderPos.vy >= 0 && renderPos.vy <= VidGetScrH() )
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{
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SVECTOR rotation;
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rotation.vx = 0;
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rotation.vy = 0;
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rotation.vz = 0;
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VECTOR scale;
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scale.vx = ONE;
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scale.vy = ONE + m_vertScale;
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scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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#if defined (__USER_paul__) || defined (__USER_charles__)
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DVECTOR centre;
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int halfLength;
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int x1,y1,x2,y2;
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centre=getCollisionCentre();
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halfLength=PLATFORMWIDTH/2;
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x1=-halfLength*mcos(getCollisionAngle()&4095)>>12;
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y1=-halfLength*msin(getCollisionAngle()&4095)>>12;
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x2=+halfLength*mcos(getCollisionAngle()&4095)>>12;
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y2=+halfLength*msin(getCollisionAngle()&4095)>>12;
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centre.vx-=offset.vx;
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centre.vy-=offset.vy;
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x1+=centre.vx;
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y1+=centre.vy;
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x2+=centre.vx;
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y2+=centre.vy;
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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}
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}
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@ -20,8 +20,13 @@
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class CNpcBouncePlatform : public CNpcPlatform
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{
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protected:
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public:
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virtual void postInit();
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virtual void think( int _frames );
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virtual void render();
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protected:
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s32 m_vertScale;
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s32 m_vertVelocity;
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};
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#endif
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