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@ -13,11 +13,46 @@
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#include "gfx\font.h"
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#include "gfx\font.h"
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#include "gfx\fdata.h"
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#include "gfx\fdata.h"
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#ifndef __GFX_BUBICLES__
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#include "gfx\bubicles.h"
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#endif
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/*****************************************************************************/
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/*****************************************************************************/
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FontBank *CGameScene::s_genericFont;
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FontBank *CGameScene::s_genericFont;
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BubicleEmitterData bubData=
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{
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206,200,55,45, // m_x,m_y,m_w,m_h
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10,1, // m_birthRate,m_birthAmount
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-1, // m_life
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{ // m_bubicleBase
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100, // m_life
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0,0,0, // m_vx,m_vdx,m_vxmax
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-40,-15,-100, // m_vy,m_vdy,m_vymax
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13,10, // m_w,m_h
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10, // m_dvSizeChange
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0,100, // m_theta,m_vtheta
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100,2,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
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40, // m_ot
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{ 128,128,128, } // m_colour
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},
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{ // m_bubicleRange
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100, // m_life
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0,0,0, // m_vx,m_vdx,m_vxmax
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20,10,0, // m_vy,m_vdy,m_vymax
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5,5, // m_w,m_h
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10, // m_dvSizeChange
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4095,50, // m_theta,m_vtheta
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100,5,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
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0, // m_ot
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{ 0, 64,127, } // m_colour
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}
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};
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CBubicleEmitter *testBub;
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/*****************************************************************************/
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/*****************************************************************************/
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CGameScene GameScene;
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CGameScene GameScene;
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@ -30,37 +65,48 @@ void CGameScene::init()
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s_genericFont->initialise( &standardFont );
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s_genericFont->initialise( &standardFont );
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s_genericFont->setColour( 255, 255 , 0 );
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s_genericFont->setColour( 255, 255 , 0 );
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VidSetClearScreen(1);
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VidSetClearScreen(1);
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CBubicleFactory::init();
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testBub=CBubicleFactory::spawnEmitter(&bubData);
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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void CGameScene::shutdown()
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void CGameScene::shutdown()
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{
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{
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CBubicleFactory::shutdown();
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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int X=512/2;
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int X=512/2;
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int Y=256/2;
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int Y=256/2;
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int Dx=+7;
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int Dx=+3;
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int Dy=-3;
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int Dy=-2;
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void CGameScene::render()
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void CGameScene::render()
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{
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{
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char *Str="Sponge\nBob\nSquare\nPants";
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char *Str="Sponge\nBob\nSquare\nPants";
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X+=Dx; Y+=Dy;
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if (X<0+64) {X=0+64; Dx=-Dx;}
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if (X>512-64) {X=512-64; Dx=-Dx;}
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if (Y<0+64) {Y=0+64; Dy=-Dy;}
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if (Y>256-64) {Y=256-64; Dy=-Dy;}
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s_genericFont->print(X,Y,Str);
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s_genericFont->print(X,Y,Str);
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CBubicleFactory::render();
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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void CGameScene::think()
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void CGameScene::think()
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{
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{
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for(int i=0;i<GameState::getFramesSinceLast();i++)
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{
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X+=Dx; Y+=Dy;
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if (X<0+64) {X=0+64; Dx=-Dx;}
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if (X>512-64) {X=512-64; Dx=-Dx;}
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if (Y<0+64) {Y=0+64; Dy=-Dy;}
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if (Y>256-64) {Y=256-64; Dy=-Dy;}
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}
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testBub->setPos(X,Y);
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CBubicleFactory::think();
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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