This commit is contained in:
Paul 2000-10-18 18:37:39 +00:00
parent dfdce2f340
commit e8208db83f

View File

@ -13,11 +13,46 @@
#include "gfx\font.h" #include "gfx\font.h"
#include "gfx\fdata.h" #include "gfx\fdata.h"
#ifndef __GFX_BUBICLES__
#include "gfx\bubicles.h"
#endif
/*****************************************************************************/ /*****************************************************************************/
FontBank *CGameScene::s_genericFont; FontBank *CGameScene::s_genericFont;
BubicleEmitterData bubData=
{
206,200,55,45, // m_x,m_y,m_w,m_h
10,1, // m_birthRate,m_birthAmount
-1, // m_life
{ // m_bubicleBase
100, // m_life
0,0,0, // m_vx,m_vdx,m_vxmax
-40,-15,-100, // m_vy,m_vdy,m_vymax
13,10, // m_w,m_h
10, // m_dvSizeChange
0,100, // m_theta,m_vtheta
100,2,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
40, // m_ot
{ 128,128,128, } // m_colour
},
{ // m_bubicleRange
100, // m_life
0,0,0, // m_vx,m_vdx,m_vxmax
20,10,0, // m_vy,m_vdy,m_vymax
5,5, // m_w,m_h
10, // m_dvSizeChange
4095,50, // m_theta,m_vtheta
100,5,0, // m_wobbleWidth,m_vwobbleWidth,m_vdwobbleWidth
0, // m_ot
{ 0, 64,127, } // m_colour
}
};
CBubicleEmitter *testBub;
/*****************************************************************************/ /*****************************************************************************/
CGameScene GameScene; CGameScene GameScene;
@ -30,37 +65,48 @@ void CGameScene::init()
s_genericFont->initialise( &standardFont ); s_genericFont->initialise( &standardFont );
s_genericFont->setColour( 255, 255 , 0 ); s_genericFont->setColour( 255, 255 , 0 );
VidSetClearScreen(1); VidSetClearScreen(1);
CBubicleFactory::init();
testBub=CBubicleFactory::spawnEmitter(&bubData);
} }
/*****************************************************************************/ /*****************************************************************************/
void CGameScene::shutdown() void CGameScene::shutdown()
{ {
CBubicleFactory::shutdown();
} }
/*****************************************************************************/ /*****************************************************************************/
int X=512/2; int X=512/2;
int Y=256/2; int Y=256/2;
int Dx=+7; int Dx=+3;
int Dy=-3; int Dy=-2;
void CGameScene::render() void CGameScene::render()
{ {
char *Str="Sponge\nBob\nSquare\nPants"; char *Str="Sponge\nBob\nSquare\nPants";
X+=Dx; Y+=Dy;
if (X<0+64) {X=0+64; Dx=-Dx;}
if (X>512-64) {X=512-64; Dx=-Dx;}
if (Y<0+64) {Y=0+64; Dy=-Dy;}
if (Y>256-64) {Y=256-64; Dy=-Dy;}
s_genericFont->print(X,Y,Str); s_genericFont->print(X,Y,Str);
CBubicleFactory::render();
} }
/*****************************************************************************/ /*****************************************************************************/
void CGameScene::think() void CGameScene::think()
{ {
for(int i=0;i<GameState::getFramesSinceLast();i++)
{
X+=Dx; Y+=Dy;
if (X<0+64) {X=0+64; Dx=-Dx;}
if (X>512-64) {X=512-64; Dx=-Dx;}
if (Y<0+64) {Y=0+64; Dy=-Dy;}
if (Y>256-64) {Y=256-64; Dy=-Dy;}
}
testBub->setPos(X,Y);
CBubicleFactory::think();
} }
/*****************************************************************************/ /*****************************************************************************/