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@ -126,6 +126,7 @@ cleanactors: cleanplayer
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PLAYER_FILE := Spongebob
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PLAYER_FILE := Spongebob
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PLAYER_IN_DIR:= $(ACTOR_IN_DIR)/$(PLAYER_FILE)
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PLAYER_IN_DIR:= $(ACTOR_IN_DIR)/$(PLAYER_FILE)
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PLAYER_OUT_DIR := $(ACTOR_OUT_DIR)
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PLAYER_OUT_DIR := $(ACTOR_OUT_DIR)
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PLAYER_INC_FILE := $(INC_DIR)/Actor_$(PLAYER_FILE).h
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PLAYER_MOD_IN := $(PLAYER_IN_DIR)/$(PLAYER_FILE).Gin
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PLAYER_MOD_IN := $(PLAYER_IN_DIR)/$(PLAYER_FILE).Gin
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PLAYER_MOD_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).a3d
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PLAYER_MOD_OUT := $(PLAYER_OUT_DIR)/$(PLAYER_FILE).a3d
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@ -156,7 +157,7 @@ cleanplayer:
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@$(ECHO) Player Cleaned
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@$(ECHO) Player Cleaned
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$(PLAYER_DEP_OUT) : $(PLAYER_DEP_IN)
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$(PLAYER_DEP_OUT) : $(PLAYER_DEP_IN)
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$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256 $(PLAYER_EXTRA_TEX_LIST)
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$(MKACTOR3D) $(PLAYER_MOD_IN) -o:$(PLAYER_OUT_DIR) -t:24,1,1 -s:256 -i:$(PLAYER_INC_FILE) $(PLAYER_EXTRA_TEX_LIST)
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GFX_DATA_OUT += $(PLAYER_DEP_OUT)
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GFX_DATA_OUT += $(PLAYER_DEP_OUT)
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@ -102,14 +102,11 @@ struct sWeight
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struct sBone
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struct sBone
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{
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{
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sVtx BoneSize; // 8
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sVtx BoneSize; // 8
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sQuat BoneAng; // 8
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s16 Parent; // 2
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s16 Parent; // 2
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// s16 Idx; // 2
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s16 TriStart; // 2
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s16 TriCount; // 2
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s16 VtxCount; // 2
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s16 VtxCount; // 2
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// sVtx *VtxList; // 4
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}; // 16
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s16 TriStart;
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s16 TriCount;
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}; // 20
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/*
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/*
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struct sBone
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struct sBone
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{
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{
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