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@ -70,6 +70,10 @@
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#include "utils\utils.h"
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#endif
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#ifndef __GAME_GAMESLOT_H__
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#include "game\gameslot.h"
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#endif
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/* Std Lib
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------- */
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@ -183,9 +187,7 @@ void CFrontEndMainTitles::select()
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m_demoTimeout=0;
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// Currently the selection of title screens is random.. eventually it will be tied
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// into how much of the game has been completed (pkg)
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s_image=CFileIO::loadFile(s_imageFiles[getRndRange(4)]);
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s_image=CFileIO::loadFile(s_imageFiles[CGameSlotManager::getNumberOfFrontendScreenToUse()]);
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ASSERT(s_image);
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SetScreenImage(s_image);
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@ -29,6 +29,34 @@
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/* Data
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---- */
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// Level data include files:
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#include <CHAPTER01_LEVEL01_INF.h>
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#include <CHAPTER01_LEVEL02_INF.h>
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#include <CHAPTER01_LEVEL03_INF.h>
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#include <CHAPTER01_LEVEL04_INF.h>
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#include <CHAPTER02_LEVEL01_INF.h>
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#include <CHAPTER02_LEVEL02_INF.h>
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#include <CHAPTER02_LEVEL03_INF.h>
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#include <CHAPTER02_LEVEL04_INF.h>
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#include <CHAPTER03_LEVEL01_INF.h>
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#include <CHAPTER03_LEVEL02_INF.h>
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#include <CHAPTER03_LEVEL03_INF.h>
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#include <CHAPTER03_LEVEL04_INF.h>
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#include <CHAPTER04_LEVEL01_INF.h>
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#include <CHAPTER04_LEVEL02_INF.h>
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#include <CHAPTER04_LEVEL03_INF.h>
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#include <CHAPTER04_LEVEL04_INF.h>
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#include <CHAPTER05_LEVEL01_INF.h>
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#include <CHAPTER05_LEVEL02_INF.h>
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#include <CHAPTER05_LEVEL03_INF.h>
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#include <CHAPTER05_LEVEL04_INF.h>
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#include <CHAPTER06_LEVEL01_INF.h>
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#include <CHAPTER06_LEVEL02_INF.h>
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#include <CHAPTER06_LEVEL03_INF.h>
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#include <CHAPTER06_LEVEL04_INF.h>
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#include <CHAPTER06_LEVEL05_INF.h>
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/*----------------------------------------------------------------------
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Tyepdefs && Defines
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------------------- */
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@ -205,5 +233,87 @@ CGameSlotManager::GameSlot CGameSlotManager::getSlotData(int _slot)
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}
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/*----------------------------------------------------------------------
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Function:
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Purpose:
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Params:
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Returns: 0..3
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---------------------------------------------------------------------- */
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int CGameSlotManager::getNumberOfFrontendScreenToUse()
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{
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int bestSoFar;
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GameSlot *slot;
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int i;
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bestSoFar=0;
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slot=s_gameSlots;
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for(i=0;i<NUM_GAME_SLOTS&&bestSoFar<3;i++)
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{
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int bestForThisSlot=0;
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if(slot->m_isInUse)
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{
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// All normal levels completed? ( screen 1 )
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if(slot->hasQustItemBeenCollected(5-1,4-1))
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{
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bestForThisSlot=1;
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// ..and bought all party items? ( screen 2 )
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int j;
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for(j=CShopScene::NUM_SHOP_ITEM_IDS;j>0&&slot->isPartyItemHeld(j);j--);
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if(j==0)
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{
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bestForThisSlot=2;
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// ..and collected all spats? ( screen 3 )
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int count,c,l;
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count=0;
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for(c=0;c<5;c++)
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{
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for(l=0;l<4;l++)
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{
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count+=slot->getSpatulaCollectedCount(c,l);
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}
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}
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if(count==CHAPTER01_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER01_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER01_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER01_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER02_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER02_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER02_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER02_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER03_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER03_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER03_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER03_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER04_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER04_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER04_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER04_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER05_LEVEL01_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER05_LEVEL02_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER05_LEVEL03_INF_TOTAL_ITEM_GOLDEN_SPATULA+
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CHAPTER05_LEVEL04_INF_TOTAL_ITEM_GOLDEN_SPATULA)
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{
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bestForThisSlot=3;
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}
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}
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}
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// Is this slot better than the others?
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if(bestForThisSlot>bestSoFar)
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{
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bestSoFar=bestForThisSlot;
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}
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}
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slot++;
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}
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return bestSoFar;
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}
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/*===========================================================================
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end */
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@ -216,6 +216,8 @@ public:
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static void eraseGameSlot(unsigned int _slot);
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static void copyGameSlot(unsigned int _src,unsigned int _dest);
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static int getNumberOfFrontendScreenToUse();
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private:
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static GameSlot s_gameSlots[NUM_GAME_SLOTS];
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