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@ -140,7 +140,6 @@ void CBossText::select()
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CSoundMediator::stopSong();
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CSoundMediator::stopSong();
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CSoundMediator::setSong(s_bossData[GameScene.GetLevel().getCurrentChapter()-1].m_songId);
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CSoundMediator::setSong(s_bossData[GameScene.GetLevel().getCurrentChapter()-1].m_songId);
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CFader::setFadingIn();
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}
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}
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/*----------------------------------------------------------------------
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/*----------------------------------------------------------------------
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@ -262,6 +262,7 @@ void CGameScene::render()
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switch(m_gamestate)
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switch(m_gamestate)
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{
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{
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case GAMESTATE_SHOWING_LIVES:
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case GAMESTATE_SHOWING_LIVES:
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case GAMESTATE_SHOWING_LIVES_BUT_GOING_TO_BOSS_TEXT:
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render_showing_lives();
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render_showing_lives();
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break;
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break;
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case GAMESTATE_PLAYING:
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case GAMESTATE_PLAYING:
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@ -327,8 +328,15 @@ void CGameScene::render_showing_lives()
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setXY3(ft3,512,512,512,512,512,512);
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setXY3(ft3,512,512,512,512,512,512);
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AddPrimToList(ft3,0);
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AddPrimToList(ft3,0);
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if(m_gamestate==GAMESTATE_SHOWING_LIVES_BUT_GOING_TO_BOSS_TEXT)
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{
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m_bossText->render();
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}
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else
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{
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render_playing();
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render_playing();
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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void CGameScene::render_playing()
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void CGameScene::render_playing()
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@ -388,6 +396,9 @@ void CGameScene::think(int _frames)
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case GAMESTATE_SHOWING_LIVES:
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case GAMESTATE_SHOWING_LIVES:
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think_showing_lives(_frames);
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think_showing_lives(_frames);
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break;
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break;
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case GAMESTATE_SHOWING_LIVES_BUT_GOING_TO_BOSS_TEXT:
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think_showing_lives(_frames);
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break;
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case GAMESTATE_PLAYING:
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case GAMESTATE_PLAYING:
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think_playing(_frames);
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think_playing(_frames);
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break;
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break;
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@ -444,6 +455,8 @@ void CGameScene::think(int _frames)
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/*****************************************************************************/
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/*****************************************************************************/
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void CGameScene::think_showing_lives(int _frames)
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void CGameScene::think_showing_lives(int _frames)
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{
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if(m_gamestate!=GAMESTATE_SHOWING_LIVES_BUT_GOING_TO_BOSS_TEXT)
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{
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{
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if(m_showingLivesTimer==0)
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if(m_showingLivesTimer==0)
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{
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{
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@ -453,6 +466,7 @@ void CGameScene::think_showing_lives(int _frames)
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{
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{
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think_playing(_frames);
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think_playing(_frames);
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}
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}
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}
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if(PadGetDown(0)&PAD_CROSS&&m_showingLivesTimer<TIME_TO_DISPLAY_LIVES_COUNT)
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if(PadGetDown(0)&PAD_CROSS&&m_showingLivesTimer<TIME_TO_DISPLAY_LIVES_COUNT)
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{
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{
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@ -467,9 +481,16 @@ void CGameScene::think_showing_lives(int _frames)
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m_showingLivesTimer+=_frames;
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m_showingLivesTimer+=_frames;
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if((m_showingLivesTimer-TIME_TO_DISPLAY_LIVES_COUNT)*SPEED_OF_FADE>255)
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if((m_showingLivesTimer-TIME_TO_DISPLAY_LIVES_COUNT)*SPEED_OF_FADE>255)
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{
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if(m_gamestate!=GAMESTATE_SHOWING_LIVES_BUT_GOING_TO_BOSS_TEXT)
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{
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{
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m_gamestate=GAMESTATE_PLAYING;
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m_gamestate=GAMESTATE_PLAYING;
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}
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}
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else
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{
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m_gamestate=GAMESTATE_BOSS_INTRO;
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}
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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@ -480,12 +501,21 @@ void CGameScene::think_playing(int _frames)
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return;
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return;
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}
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}
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if(s_justHitBossArenaTrigger&&m_gamestate==GAMESTATE_PLAYING)
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if(s_justHitBossArenaTrigger)
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{
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if(m_gamestate==GAMESTATE_SHOWING_LIVES)
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{
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m_bossText->select();
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m_gamestate=GAMESTATE_SHOWING_LIVES_BUT_GOING_TO_BOSS_TEXT;
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s_justHitBossArenaTrigger=false;
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}
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else if(m_gamestate==GAMESTATE_PLAYING)
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{
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{
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m_gamestate=GAMESTATE_FADING_INTO_BOSS_INTRO;
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m_gamestate=GAMESTATE_FADING_INTO_BOSS_INTRO;
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CFader::setFadingOut();
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CFader::setFadingOut();
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s_justHitBossArenaTrigger=false;
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s_justHitBossArenaTrigger=false;
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}
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}
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}
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// Auto-timer stuff
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// Auto-timer stuff
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@ -79,6 +79,7 @@ private:
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typedef enum
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typedef enum
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{
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{
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GAMESTATE_SHOWING_LIVES,
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GAMESTATE_SHOWING_LIVES,
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GAMESTATE_SHOWING_LIVES_BUT_GOING_TO_BOSS_TEXT,
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GAMESTATE_PLAYING,
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GAMESTATE_PLAYING,
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GAMESTATE_FADING_INTO_BOSS_INTRO,
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GAMESTATE_FADING_INTO_BOSS_INTRO,
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GAMESTATE_BOSS_INTRO,
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GAMESTATE_BOSS_INTRO,
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