SBSPSS/Utils/MapEdit/Core.h
2001-07-28 16:33:48 +00:00

154 lines
4.1 KiB
C++

/***********************/
/*** Map Editor Core ***/
/***********************/
#ifndef __CORE_HEADER__
#define __CORE_HEADER__
#include <Vector>
#include <Vector3.h>
#include "Layer.h"
#include "TexCache.h"
#include "TileSet.h"
#include "MapEdit.h"
#include "GUILayerList.h"
#include "GUITileBank.h"
#include "Layer.h"
#include "LayerTile.h"
const s32 FileVersion=10;
#define SCREEN_MAP_WIDTH 30
#define SCREEN_MAP_HEIGHT 20
const Vector3 DefaultCamPos(0.0f,0.0f,0.9f);
/*****************************************************************************/
class CMapEditView;
class CCore
{
public:
CCore();
~CCore();
void Init();
bool New();
void Load(CFile *File);
void Save(CFile *File);
void Validate(int Type);
bool Question(char *Txt);
void Render(bool ForceRender=FALSE);
void RenderLayers(bool OneShot=false);
void RenderNumber(int No);
void Export(const char *Filename);
void RenderToTga(char *Filename);
void RenderToTga();
// View Stuff
void SetView(CMapEditView *View) {CurrentView=View;}
CMapEditView *GetView() {return(CurrentView);}
// Control
void SetMode(int NewMode);
void LButtonControl(UINT nFlags, CPoint &point,bool DownFlag);
void MButtonControl(UINT nFlags, CPoint &point,bool DownFlag);
void RButtonControl(UINT nFlags, CPoint &point,bool DownFlag);
void MouseWheel(UINT nFlags, short zDelta, CPoint &pt);
void MouseMove(UINT nFlags, CPoint &point);
void Zoom(float Dst);
void Command(int CmdMsg,int Param0=0,int Param1=0);
// Subview & TileBank
CTileBank *GetTileBank() {return(ActionLayer->GetTileBank());}
void ToggleSubView();
bool IsSubView() {return(CurrentLayer!=Layer[ActiveLayer]);}
// GUI
void UpdateParamBar();
void GUIAdd(CDialog &Dlg,int ID,bool Visible=true,bool Lock=false);
void GUIRemove(CDialog &Dlg,int ID,bool Force=false);
void GUIRemoveAll(bool Force=false);
void GUIUpdate();
void GUIChanged();
// Layers
int AddLayer(int Type, int SubType, int Width, int Height);
int AddLayer(CLayer *Layer);
void SetLayer(int Layer,bool Force=false);
void AddLayer(int Layer);
void DeleteLayer(int Layer);
void UpdateLayerGUI();
int GetLayerCount() {return(Layer.size());}
CLayer *GetLayer(int i) {return(Layer[i]);}
// Grid
void ToggleGrid();
bool IsGridOn() {return(GridFlag);}
// Tex Cache
CTexCache &GetTexCache() {return(TexCache);}
// Misc
void UpdateAll();
void RedrawView();
void UpdateView(Vector3 *Ofs=NULL);
Vector3 &GetCam();
Vector3 OffsetCam(Vector3 &Cam,float DivVal);
void SetCursorPos(CPoint &Pos) {CursorPos=Pos;}
CPoint &GetCursorPos() {return(CursorPos);}
void SetMapSize(int Width,int Height);
int GetMapWidth() {return(ActionLayer->GetWidth());}
int GetMapHeight() {return(ActionLayer->GetHeight());}
void Toggle2d3d();
int FindLayer(int Type,int SubType=-1);
int SetActionLayer(CLayerTile *Lyr) {ActionLayer=Lyr;}
CLayer *GetActionLayer() {return(ActionLayer);}
void SetScale();
Vector3 &GetScaleVector() {return(ScaleVector);}
float GetZoomW();
float GetZoomH();
void CopySelection();
void PasteSelection();
void SetCamPos(Vector3 Pos);
void SetCamPos(CPoint &Pos);
CElemBank *GetIconBank() {return(IconBank);}
private:
CMapEditView *CurrentView;
CPoint CurrentMousePos,LastMousePos;
CPoint CursorPos,LastCursorPos;
Vector3 MapCam;
Vector3 MapCamOfs,TileCamOfs;
Vector3 ScaleVector;
std::vector<CLayer*> Layer;
CLayer *CurrentLayer;
CLayerTile *ActionLayer;
int ActiveLayer;
CTexCache TexCache;
CGUILayerList LayerList;
bool SpareFlag;
bool GridFlag;
bool Is3dFlag;
CElemBank *IconBank;
bool RenderTGAFlag;
GString TGAFilename;
};
/*****************************************************************************/
#endif