SBSPSS/Utils/MapEdit/GUIAddLayer.cpp
2001-03-13 21:00:34 +00:00

66 lines
1.3 KiB
C++

// AddLayerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "mapedit.h"
#include "GUIAddLayer.h"
#include <vector>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CGUIAddLayer dialog
CGUIAddLayer::CGUIAddLayer(CWnd* pParent /*=NULL*/)
: CDialog(CGUIAddLayer::IDD, pParent)
{
//{{AFX_DATA_INIT(CGUIAddLayer)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CGUIAddLayer::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CGUIAddLayer)
DDX_Control(pDX, IDC_ADDLAYER_LIST, m_List);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CGUIAddLayer, CDialog)
//{{AFX_MSG_MAP(CGUIAddLayer)
ON_LBN_SELCHANGE(IDC_ADDLAYER_LIST, OnSelchangeAddlayerList)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CGUIAddLayer message handlers
BOOL CGUIAddLayer::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
m_List.ResetContent();
for (int i=0; i<StrList.size(); i++)
{
m_List.AddString(StrList[i]);
}
m_List.SetCurSel(0);
return TRUE;
}
void CGUIAddLayer::OnSelchangeAddlayerList()
{
*Sel=m_List.GetCurSel();
}