SBSPSS/source/enemy/nfdutch.h
2001-08-03 19:30:35 +00:00

60 lines
1.3 KiB
C++

/*=========================================================================
nfdutch.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NFDUTCH_H__
#define __ENEMY_NFDUTCH_H__
#ifndef __ENEMY_NBOSS_H__
#include "enemy\nboss.h"
#endif
class CNpcFlyingDutchmanEnemy : public CNpcBossEnemy
{
public:
void think( int _frames );
void postInit();
void render();
virtual void renderOnMapScreen( DVECTOR drawPos );
void shutdown();
u8 hasBeenAttacked();
protected:
void processClose( int _frames );
void processMovement( int _frames );
void processShotRecoil( int _frames );
void processShotDeathEnd( int _frames );
void collidedWith(CThing *_thisThing);
enum NPC_FLYING_DUTCHMAN_STATE
{
//FLYING_DUTCHMAN_ATTACK_PLAYER_1 = 0,
//FLYING_DUTCHMAN_ATTACK_PLAYER_2 = 1,
//FLYING_DUTCHMAN_ATTACK_PLAYER_3,
FLYING_DUTCHMAN_GOTO_PLAYER = 0,
FLYING_DUTCHMAN_ATTACK_PLAYER = 1,
FLYING_DUTCHMAN_CHARGE_PLAYER_START,
FLYING_DUTCHMAN_CHARGE_PLAYER,
FLYING_DUTCHMAN_LEVEL_SHAKE,
FLYING_DUTCHMAN_LEVEL_SHAKE_WAIT,
FLYING_DUTCHMAN_RETURN,
};
s32 m_minY, m_maxY;
u8 m_inRange;
u8 m_fireCount;
u8 m_oldState;
s16 m_fadeVal;
u8 m_fadeDown;
};
#endif