SBSPSS/source/enemy/nfdutch.h

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/*=========================================================================
nfdutch.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2000 Climax Development Ltd
===========================================================================*/
#ifndef __ENEMY_NFDUTCH_H__
#define __ENEMY_NFDUTCH_H__
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#ifndef __ENEMY_NBOSS_H__
#include "enemy\nboss.h"
#endif
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class CNpcFlyingDutchmanEnemy : public CNpcBossEnemy
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{
public:
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void think( int _frames );
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void postInit();
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void render();
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virtual void renderOnMapScreen( DVECTOR drawPos );
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void shutdown();
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u8 hasBeenAttacked();
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protected:
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void processClose( int _frames );
void processMovement( int _frames );
void processShotRecoil( int _frames );
void processShotDeathEnd( int _frames );
void collidedWith(CThing *_thisThing);
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enum NPC_FLYING_DUTCHMAN_STATE
{
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//FLYING_DUTCHMAN_ATTACK_PLAYER_1 = 0,
//FLYING_DUTCHMAN_ATTACK_PLAYER_2 = 1,
//FLYING_DUTCHMAN_ATTACK_PLAYER_3,
FLYING_DUTCHMAN_GOTO_PLAYER = 0,
FLYING_DUTCHMAN_ATTACK_PLAYER = 1,
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FLYING_DUTCHMAN_CHARGE_PLAYER_START,
FLYING_DUTCHMAN_CHARGE_PLAYER,
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FLYING_DUTCHMAN_LEVEL_SHAKE,
FLYING_DUTCHMAN_LEVEL_SHAKE_WAIT,
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FLYING_DUTCHMAN_RETURN,
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};
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s32 m_minY, m_maxY;
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u8 m_inRange;
u8 m_fireCount;
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u8 m_oldState;
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s16 m_fadeVal;
u8 m_fadeDown;
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};
#endif