SBSPSS/source/player/psjmpbck.cpp
2001-05-11 19:49:41 +00:00

110 lines
2.2 KiB
C++

/*=========================================================================
psjmpbck.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psjmpbck.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PLAYER_PMODES_H__
#include "player\pmodes.h"
#endif
#ifndef __SOUND_SOUND_H__
#include "sound\sound.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
CPlayerStateJumpBack s_stateJumpBack;
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateJumpBack::enter(CPlayerModeBase *_playerMode)
{
_playerMode->setAnimNo(ANIM_SPONGEBOB_GETHIT);
m_reactFrames=0;
_playerMode->jumpback();
CSoundMediator::playSfx(CSoundMediator::SFX_SPONGEBOB_JUMP);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateJumpBack::think(CPlayerModeBase *_playerMode)
{
const PlayerMetrics *metrics;
int xvel;
metrics=_playerMode->getPlayerMetrics();
_playerMode->advanceAnimFrameAndCheckForEndOfAnim();
if(m_reactFrames<=metrics->m_metric[PM__HITREACT_FRAMES])
{
m_reactFrames++;
}
else
{
_playerMode->setState(STATE_FALL);
}
}
/*===========================================================================
end */