SBSPSS/source/player/pmdead.cpp
2001-05-11 01:58:36 +00:00

126 lines
2.7 KiB
C++

/*=========================================================================
pmdead.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\pmdead.h"
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_SPONGEBOB_HEADER__
#include <ACTOR_SPONGEBOB_ANIM.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeDead::enter()
{
m_deadTime=0;
m_player->setAnimNo(ANIM_SPONGEBOB_DEATHSPIN);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeDead::think()
{
m_deadTime++;
if(m_deadTime<m_player->getAnimFrameCount())
{
m_player->setAnimFrame(m_deadTime);
}
m_player->moveVertical(5);
if((m_deadTime>DEATH_DELAY&&m_player->getPadInputDown()&PI_FIRE)||
m_deadTime>DEATH_TIMEOUT)
{
CGameScene::restartlevel();
}
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
/*
void CPlayerModeDead::render(DVECTOR *_pos)
{
DVECTOR deadSbPos;
deadSbPos=*_pos;
deadSbPos.vy-=m_deadTime;
m_player->renderSb(&deadSbPos,ANIM_SPONGEBOB_DEATHANGLE,0);
}
*/
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerModeDead::fall()
{
/*
m_yVelocity+=getPlayerMetrics()->m_metric[DEFAULT_PLAYER_PLAYER_GRAVITY];
if(m_yVelocity>=metrics->m_metric[DEFAULT_PLAYER_TERMINAL_VELOCITY]<<VELOCITY_SHIFT)
{
m_yVelocity=metrics->m_metric[DEFAULT_PLAYER_TERMINAL_VELOCITY]<<VELOCITY_SHIFT;
}
*/
}
/*===========================================================================
end */