46 lines
948 B
C++
46 lines
948 B
C++
/*=========================================================================
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nanemone.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2000 Climax Development Ltd
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===========================================================================*/
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#ifndef __ENEMY_NPC_H__
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#include "enemy\npc.h"
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#endif
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#ifndef __PROJECTL_PROJECTL_H__
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#include "projectl\projectl.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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void CNpc::processCloseAnemone2Attack( int _frames )
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{
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int fireLoop;
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CProjectile *projectile;
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s16 heading;
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for ( fireLoop = 0 ; fireLoop < 5 ; fireLoop++ )
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{
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heading = m_baseHeading - 1024 + ( fireLoop * 512 );
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heading %= 4096;
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projectile = new( "test projectile" ) CProjectile;
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projectile->init( Pos, heading );
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}
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m_controlFunc = NPC_CONTROL_MOVEMENT;
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m_timerFunc = NPC_TIMER_ATTACK_DONE;
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m_timerTimer = GameState::getOneSecondInFrames();
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m_sensorFunc = NPC_SENSOR_NONE;
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} |