128 lines
2.4 KiB
C++
128 lines
2.4 KiB
C++
/*=========================================================================
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pcbubble.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PCBUBBLE_H__
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#include "platform\pcbubble.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __SPR_SPRITES_H__
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#include <sprites.h>
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCollapsingBubblePlatform::postInit()
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{
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CNpcBubblePlatform::postInit();
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m_startCollapse = false;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCollapsingBubblePlatform::processLifetime( int _frames )
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{
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switch( m_lifetimeType )
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{
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case NPC_PLATFORM_FINITE_LIFE:
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{
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m_lifetime -= _frames;
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if ( m_lifetime <= 0 )
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{
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setToShutdown();
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return;
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}
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break;
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}
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case NPC_PLATFORM_FINITE_LIFE_RESPAWN:
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{
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m_lifetime -= _frames;
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if ( m_lifetime <= 0 )
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{
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reinit();
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}
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break;
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}
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case NPC_PLATFORM_INFINITE_LIFE_COLLAPSIBLE:
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{
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if ( m_pop )
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{
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m_lifetime -= _frames;
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if ( m_lifetime <= 0 )
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{
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m_isActive = false;
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m_timer = 3 * GameState::getOneSecondInFrames();
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m_timerType = NPC_PLATFORM_TIMER_RESPAWN;
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m_pop = false;
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m_scale = ONE;
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m_startCollapse = false;
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}
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}
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else
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{
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if ( m_contact || m_startCollapse )
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{
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m_lifetime -= _frames;
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if ( m_lifetime <= 0 )
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{
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m_lifetime = GameState::getOneSecondInFrames() >> 2;
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m_pop = true;
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if ( m_soundId == NOT_PLAYING )
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{
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m_soundId = (int) CSoundMediator::playSfx( CSoundMediator::SFX_BALLOON_POP, true );
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}
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}
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else if ( m_lifetime <= ( GameState::getOneSecondInFrames() >> 1 ) )
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{
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m_startCollapse = true;
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m_scale = ONE + ( ( 256 * rsin( ( m_lifetime << 14 ) / ( GameState::getOneSecondInFrames() >> 1 ) ) ) >> 12 );
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}
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}
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}
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break;
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}
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default:
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break;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcCollapsingAcridPlatform::render()
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{
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CNpcCollapsingBubblePlatform::render();
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if (SprFrame)
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{
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setRGB0( SprFrame, 255, 255, 128 );
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}
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}
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