45 lines
992 B
C++
45 lines
992 B
C++
/***************************/
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/*** 3d Tile Layer Class ***/
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/***************************/
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#ifndef __LAYER_TILE_3D_Hx__
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#define __LAYER_TILE_3D_Hx__
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/*****************************************************************************/
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class FontBank;
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class CLayerTile3d : public CLayerTile
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{
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public:
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CLayerTile3d(sLevelHdr *LevelHdr,sLayerHdr *Hdr);
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~CLayerTile3d();
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enum
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{
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SCREEN_TILE_ADJ_UP =(2*1),
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SCREEN_TILE_ADJ_DOWN =(2*1),
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SCREEN_TILE_ADJ_LEFT =(2*1),
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SCREEN_TILE_ADJ_RIGHT =(5*1),
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SCREEN_TILE_WIDTH3D= SCREEN_TILE_WIDTH+SCREEN_TILE_ADJ_RIGHT,
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SCREEN_TILE_HEIGHT3D= SCREEN_TILE_HEIGHT+SCREEN_TILE_ADJ_DOWN,
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BLOCK_MULT = 16
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};
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void init(DVECTOR &MapPos,int Shift);
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void shutdown();
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void think(DVECTOR &MapPos);
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void render();
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protected:
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sTile3d *TileBank3d;
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sTri *TriList;
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sQuad *QuadList;
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sVtx *VtxList;
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DVECTOR RenderOfs;
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};
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/*****************************************************************************/
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#endif |