SBSPSS/source/player/psjump.cpp
2001-01-19 22:54:48 +00:00

121 lines
2.2 KiB
C++

/*=========================================================================
psjump.cpp
Author: PKG
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
/*----------------------------------------------------------------------
Includes
-------- */
#include "player\psjump.h"
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
#ifndef __PAD_PADS_H__
#include "pad\pads.h"
#endif
/* Std Lib
------- */
/* Data
---- */
#ifndef __ANIM_PLAYER_ANIM_HEADER__
#include <player_anim.h>
#endif
/*----------------------------------------------------------------------
Tyepdefs && Defines
------------------- */
/*----------------------------------------------------------------------
Structure defintions
-------------------- */
/*----------------------------------------------------------------------
Function Prototypes
------------------- */
/*----------------------------------------------------------------------
Vars
---- */
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateJump::enter(CPlayer *_player)
{
setAnimNo(_player,ANIM_PLAYER_ANIM_JUMPSTART);
m_jumpFrames=0;
DVECTOR move=getMoveVelocity(_player);
move.vy=-JUMP_VELOCITY<<PSHIFT;
setMoveVelocity(_player,&move);
}
/*----------------------------------------------------------------------
Function:
Purpose:
Params:
Returns:
---------------------------------------------------------------------- */
void CPlayerStateJump::think(CPlayer *_player)
{
int control;
control=getPadInput(_player);
if(m_jumpFrames<=MAX_JUMP_FRAMES&&control&PAD_CROSS)
{
m_jumpFrames++;
}
else
{
DVECTOR move;
move=getMoveVelocity(_player);
if(move.vy>=0)
{
setState(_player,STATE_FALL);
}
else
{
move.vy+=GRAVITY_VALUE;
}
setMoveVelocity(_player,&move);
}
if(control&PAD_LEFT)
{
moveLeft(_player);
}
else if(control&PAD_RIGHT)
{
moveRight(_player);
}
else
{
slowdown(_player);
}
}
/*===========================================================================
end */