301 lines
5.7 KiB
C++
301 lines
5.7 KiB
C++
/*=========================================================================
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pbranch.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PBRANCH_H__
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#include "platform\pbranch.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __PLAYER_PLAYER_H__
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#include "player\player.h"
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#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::postInit()
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{
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CNpcPlatform::postInit();
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m_angularVelocity = 0;
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m_platformWidth <<= 1;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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{
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int pointNum;
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u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform));
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u16 initXPos, newXPos, newYPos;
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initXPos = newXPos = (u16) *PntList;
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PntList++;
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newYPos = (u16) *PntList;
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PntList++;
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DVECTOR startPos;
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startPos.vx = newXPos << 4;
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startPos.vy = newYPos << 4;
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init( startPos );
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if ( ThisPlatform->PointCount > 1 )
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{
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newXPos = (u16) *PntList;
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if ( newXPos < initXPos )
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{
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m_reversed = true;
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}
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else
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{
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m_reversed = false;
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}
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}
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else
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{
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m_reversed = false;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::collidedWith( CThing *_thisThing )
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{
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switch(_thisThing->getThingType())
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{
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case TYPE_PLAYER:
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{
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if ( m_detectCollision && m_isActive )
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{
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CPlayer *player;
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DVECTOR playerPos;
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CRECT collisionArea;
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// Only interested in SBs feet colliding with the box (pkg)
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player=(CPlayer*)_thisThing;
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playerPos=player->getPos();
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collisionArea=getCollisionArea();
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if(playerPos.vx>=collisionArea.x1&&playerPos.vx<=collisionArea.x2&&
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playerPos.vy>=collisionArea.y1&&playerPos.vy<=collisionArea.y2)
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{
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if ( ( m_reversed && playerPos.vx <= Pos.vx ) || ( !m_reversed && playerPos.vx >= Pos.vx ) )
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{
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player->setPlatform( this );
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if(getHeightFromPlatformAtPosition(playerPos.vx,playerPos.vy)==0)
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{
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m_contact = true;
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}
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}
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}
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}
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break;
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}
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default:
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ASSERT(0);
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break;
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}
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::processMovement( int _frames )
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{
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s16 newAngle = getCollisionAngle();
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if ( m_contact )
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{
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//if ( ( m_reversed && newAngle < -256 ) || newAngle > 256 )
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//{
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// flick player upwards
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//GameScene.getPlayer()->springPlayerUp();
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//}
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CPlayer *player = GameScene.getPlayer();
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if ( m_reversed )
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{
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if ( m_angularVelocity > 20 && newAngle < -64 )
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{
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player->springPlayerUp();
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}
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}
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else
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{
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if ( m_angularVelocity < -20 && newAngle > 64 )
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{
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player->springPlayerUp();
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}
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}
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s16 angularForce = 3 * _frames;
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if ( m_reversed )
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{
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angularForce = -angularForce;
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}
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m_angularVelocity += angularForce;
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}
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s32 resistance = -( 5 * _frames * newAngle ) >> 8;
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if ( newAngle > 0 && resistance > -2 )
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{
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resistance = -2;
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}
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else if ( newAngle < 0 && resistance < 2 )
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{
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resistance = 2;
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}
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// get direction of resistance
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m_angularVelocity += resistance;
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newAngle += m_angularVelocity;
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if ( m_angularVelocity )
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{
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m_angularVelocity += -m_angularVelocity / abs( m_angularVelocity );
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if ( m_angularVelocity > 40 )
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{
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m_angularVelocity = 40;
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}
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else if ( m_angularVelocity < -40 )
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{
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m_angularVelocity = -40;
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}
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}
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/*if ( newAngle > 320 )
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{
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newAngle = 320;
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}
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else if ( newAngle < -320 )
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{
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newAngle = -320;
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}*/
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setCollisionAngle( newAngle );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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int BX=-16;
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int BY=-16;
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void CNpcBranchPlatform::render()
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{
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if ( m_isActive )
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{
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CPlatformThing::render();
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// Render
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DVECTOR renderPos;
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DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx ;
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renderPos.vy = Pos.vy - offset.vy ;
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CRECT collisionRect = getCollisionArea();
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collisionRect.x1 -= Pos.vx;
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collisionRect.x2 -= Pos.vx;
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collisionRect.y1 -= Pos.vy;
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collisionRect.y2 -= Pos.vy;
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if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
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SVECTOR rotation;
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rotation.vx = 0;
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if ( m_reversed )
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{
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rotation.vy = 0;
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rotation.vz = getCollisionAngle();
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renderPos.vx-= BX;
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renderPos.vy+= BY;
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}
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else
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{
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rotation.vy = 0;
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rotation.vz = getCollisionAngle();
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renderPos.vx+= BX;
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renderPos.vy+= BY;
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}
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VECTOR scale;
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scale.vx = ONE;
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scale.vy = ONE;
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scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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#if defined (__USER_paul__) || defined (__USER_charles__)
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DVECTOR size;
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DVECTOR centre;
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int halfLength;
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int x1,y1,x2,y2;
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centre=getCollisionCentre();
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size=getCollisionSize();
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halfLength=size.vx>>1;
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x1=0;
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x2=0;
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y1=0;
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y2=0;
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if ( m_reversed )
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{
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x1=-halfLength*mcos(getCollisionAngle()&4095)>>12;
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y1=-halfLength*msin(getCollisionAngle()&4095)>>12;
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}
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else
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{
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x2=+halfLength*mcos(getCollisionAngle()&4095)>>12;
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y2=+halfLength*msin(getCollisionAngle()&4095)>>12;
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}
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centre.vx-=offset.vx;
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centre.vy-=offset.vy;
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x1+=centre.vx;
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y1+=centre.vy;
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x2+=centre.vx;
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y2+=centre.vy;
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DrawLine(x1,y1,x2,y2,0,255,0,0);
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#endif
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}
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}
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}
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}
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