SBSPSS/source/platform/pbranch.cpp

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/*=========================================================================
pbranch.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBRANCH_H__
#include "platform\pbranch.h"
#endif
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#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
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#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
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#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
#ifndef __PLAYER_PLAYER_H__
#include "player\player.h"
#endif
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBranchPlatform::postInit()
{
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CNpcPlatform::postInit();
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m_angularVelocity = 0;
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m_platformWidth <<= 1;
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::setWaypoints( sThingPlatform *ThisPlatform )
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{
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int pointNum;
u16 *PntList=(u16*)MakePtr(ThisPlatform,sizeof(sThingPlatform));
u16 initXPos, newXPos, newYPos;
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initXPos = newXPos = (u16) *PntList;
PntList++;
newYPos = (u16) *PntList;
PntList++;
DVECTOR startPos;
startPos.vx = newXPos << 4;
startPos.vy = newYPos << 4;
init( startPos );
if ( ThisPlatform->PointCount > 1 )
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{
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newXPos = (u16) *PntList;
if ( newXPos < initXPos )
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{
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m_reversed = true;
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}
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else
{
m_reversed = false;
}
}
else
{
m_reversed = false;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::collidedWith( CThing *_thisThing )
{
switch(_thisThing->getThingType())
{
case TYPE_PLAYER:
{
if ( m_detectCollision && m_isActive )
{
CPlayer *player;
DVECTOR playerPos;
CRECT collisionArea;
// Only interested in SBs feet colliding with the box (pkg)
player=(CPlayer*)_thisThing;
playerPos=player->getPos();
collisionArea=getCollisionArea();
if(playerPos.vx>=collisionArea.x1&&playerPos.vx<=collisionArea.x2&&
playerPos.vy>=collisionArea.y1&&playerPos.vy<=collisionArea.y2)
{
if ( ( m_reversed && playerPos.vx <= Pos.vx ) || ( !m_reversed && playerPos.vx >= Pos.vx ) )
{
player->setPlatform( this );
if(getHeightFromPlatformAtPosition(playerPos.vx,playerPos.vy)==0)
{
m_contact = true;
}
}
}
}
break;
}
default:
ASSERT(0);
break;
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBranchPlatform::processMovement( int _frames )
{
s16 newAngle = getCollisionAngle();
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if ( m_contact )
{
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//if ( ( m_reversed && newAngle < -256 ) || newAngle > 256 )
//{
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// flick player upwards
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//GameScene.getPlayer()->springPlayerUp();
//}
CPlayer *player = GameScene.getPlayer();
if ( m_reversed )
{
if ( m_angularVelocity > 20 && newAngle < -64 )
{
player->springPlayerUp();
}
}
else
{
if ( m_angularVelocity < -20 && newAngle > 64 )
{
player->springPlayerUp();
}
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}
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s16 angularForce = 3 * _frames;
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if ( m_reversed )
{
angularForce = -angularForce;
}
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m_angularVelocity += angularForce;
}
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s32 resistance = -( 5 * _frames * newAngle ) >> 8;
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if ( newAngle > 0 && resistance > -2 )
{
resistance = -2;
}
else if ( newAngle < 0 && resistance < 2 )
{
resistance = 2;
}
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// get direction of resistance
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m_angularVelocity += resistance;
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newAngle += m_angularVelocity;
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if ( m_angularVelocity )
{
m_angularVelocity += -m_angularVelocity / abs( m_angularVelocity );
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if ( m_angularVelocity > 40 )
{
m_angularVelocity = 40;
}
else if ( m_angularVelocity < -40 )
{
m_angularVelocity = -40;
}
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}
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/*if ( newAngle > 320 )
{
newAngle = 320;
}
else if ( newAngle < -320 )
{
newAngle = -320;
}*/
setCollisionAngle( newAngle );
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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int BX=-16;
int BY=-16;
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void CNpcBranchPlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
// Render
DVECTOR renderPos;
DVECTOR offset = CLevel::getCameraPos();
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renderPos.vx = Pos.vx - offset.vx ;
renderPos.vy = Pos.vy - offset.vy ;
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CRECT collisionRect = getCollisionArea();
collisionRect.x1 -= Pos.vx;
collisionRect.x2 -= Pos.vx;
collisionRect.y1 -= Pos.vy;
collisionRect.y2 -= Pos.vy;
if ( renderPos.vx + collisionRect.x2 >= 0 && renderPos.vx + collisionRect.x1 <= VidGetScrW() )
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{
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if ( renderPos.vy + collisionRect.y2 >= 0 && renderPos.vy + collisionRect.y1 <= VidGetScrH() )
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{
SVECTOR rotation;
rotation.vx = 0;
if ( m_reversed )
{
rotation.vy = 0;
rotation.vz = getCollisionAngle();
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renderPos.vx-= BX;
renderPos.vy+= BY;
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}
else
{
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rotation.vy = 0;
rotation.vz = getCollisionAngle();
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renderPos.vx+= BX;
renderPos.vy+= BY;
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}
VECTOR scale;
scale.vx = ONE;
scale.vy = ONE;
scale.vz = ONE;
m_modelGfx->Render(renderPos,&rotation,&scale);
#if defined (__USER_paul__) || defined (__USER_charles__)
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DVECTOR size;
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DVECTOR centre;
int halfLength;
int x1,y1,x2,y2;
centre=getCollisionCentre();
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size=getCollisionSize();
halfLength=size.vx>>1;
x1=0;
x2=0;
y1=0;
y2=0;
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if ( m_reversed )
{
x1=-halfLength*mcos(getCollisionAngle()&4095)>>12;
y1=-halfLength*msin(getCollisionAngle()&4095)>>12;
}
else
{
x2=+halfLength*mcos(getCollisionAngle()&4095)>>12;
y2=+halfLength*msin(getCollisionAngle()&4095)>>12;
}
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centre.vx-=offset.vx;
centre.vy-=offset.vy;
x1+=centre.vx;
y1+=centre.vy;
x2+=centre.vx;
y2+=centre.vy;
DrawLine(x1,y1,x2,y2,0,255,0,0);
#endif
}
}
}
}