SBSPSS/Utils/MapEdit/LayerShade.h
2001-03-26 21:29:09 +00:00

64 lines
1.5 KiB
C++

/*******************/
/*** Layer Shade ***/
/*******************/
#ifndef __LAYER_SHADE_HEADER__
#define __LAYER_SHADE_HEADER__
#include "Layer.h"
#include "MapEdit.h"
#include "GUILayerShade.h"
/*****************************************************************************/
class CCore;
class CLayerShade : public CLayer
{
public:
enum
{
LAYER_SHADE_RGB_MAX=4,
};
// CLayerShade(){};
CLayerShade(sLayerDef &Def);
CLayerShade(CFile *File,int Version) {Load(File,Version);}
~CLayerShade();
void InitLayer(sLayerDef &Def);
// int GetType() {return(LAYER_TYPE_SHADE);}
// int GetSubType() {return(SubType);}
void Render(CCore *Core,Vector3 &CamPos,bool Is3d);
void RenderGrid(CCore *Core,Vector3 &CamPos,bool Active){};
void RenderSelection(CCore *Core,Vector3 &ThisCam){};
void RenderCursor(CCore *Core,Vector3 &CamPos,bool Is3d){};
void GUIInit(CCore *Core);
void GUIKill(CCore *Core);
void GUIUpdate(CCore *Core);
void GUIChanged(CCore *Core);
bool Resize(int Width,int Height);
void Load(CFile *File,int Version);
void Save(CFile *File);
void Export(CCore *Core,CExport &Exp);
// Functions
protected:
void Render(CCore *Core,Vector3 &CamPos,CMap &ThisMap,bool Render3d,float Alpha=1.0f,Vector3 *Ofs=0);
CGUILayerShade GUI;
int Count;
int Pos[LAYER_SHADE_RGB_MAX];
RGBQUAD RGB[LAYER_SHADE_RGB_MAX];
};
/*****************************************************************************/
#endif