176 lines
4.5 KiB
C++
176 lines
4.5 KiB
C++
/***********************/
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/*** Map Editor Core ***/
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/***********************/
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#include "stdafx.h"
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#include "gl3d.h"
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#include <gl\gl.h>
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#include <gl\glu.h>
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#include <gl\glut.h>
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#include "GLEnabledView.h"
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#include "MapEdit.h"
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#include "MapEditDoc.h"
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#include "MapEditView.h"
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#include "Core.h"
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#include "Layer.h"
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#include "LayerBack.h"
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#include "LayerMid.h"
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#include "LayerAction.h"
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#include "LayerFore.h"
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BOOL Test3dFlag=TRUE;
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GLint TestTile;
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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CCore::CCore()
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{
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MouseMode=MOUSE_MODE_NONE;
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Layers[LAYER_TYPE_BACK]= new CLayerBack;
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Layers[LAYER_TYPE_MID]= new CLayerMid;
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Layers[LAYER_TYPE_ACTION]= new CLayerAction;
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Layers[LAYER_TYPE_FORE]= new CLayerFore;
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}
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/*****************************************************************************/
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CCore::~CCore()
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{
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for (int i=0; i<LAYER_TYPE_MAX; i++) delete Layers[i];
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}
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/*****************************************************************************/
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void CCore::Init(CMapEditView *Wnd)
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{
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ParentWindow=Wnd;
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ActiveLayer=0;
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MapPos.x=MapPos.y=MapPos.z=0;
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UpdateView(0,0,0);
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CTileSet NewSet("c:/temp/1/test.gin",this);
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TileSet.push_back(NewSet);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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void CCore::Render()
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{
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for (int i=0;i<LAYER_TYPE_MAX;i++)
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{
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if (i==LAYER_TYPE_ACTION)
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glEnable(GL_DEPTH_TEST);
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Layers[i]->Render(MapPos,Test3dFlag);
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glDisable(GL_DEPTH_TEST);
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}
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ParentWindow->Invalidate();
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}
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/*****************************************************************************/
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void CCore::UpdateView(float XOfs,float YOfs,float ZOfs)
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{
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MapPos=MapPos+Vec(XOfs,YOfs,ZOfs);
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if (MapPos.z>-1) MapPos.z=-1;
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ParentWindow->Invalidate();
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}
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/*****************************************************************************/
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/*** Control *****************************************************************/
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/*****************************************************************************/
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void CCore::LButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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}
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/*****************************************************************************/
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void CCore::MButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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LastMousePos=point;
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}
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/*****************************************************************************/
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void CCore::RButtonControl(UINT nFlags, CPoint &point,BOOL DownFlag)
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{
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// Test3dFlag=!Test3dFlag;
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UpdateView(0,0,0);
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}
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/*****************************************************************************/
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void CCore::MouseWheel(UINT nFlags, short zDelta, CPoint &pt)
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{
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if (zDelta>0)
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UpdateView(0,0,1.0f);
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else
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UpdateView(0,0,-1.0f);
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}
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/*****************************************************************************/
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void CCore::MouseMove(UINT nFlags, CPoint &point)
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{
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float XOfs=0;
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float YOfs=0;
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// check if active doc
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if (theApp.GetCurrent()!=ParentWindow->GetDocument()) return;
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CurrentMousePos=point;
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// Handle Drag Movement
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if (nFlags & MK_MBUTTON)
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{
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float XS,YS;
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RECT ThisRect;
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ParentWindow->GetWindowRect(&ThisRect);
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XS=MapPos.z*Layers[ActiveLayer]->GetLayerZPos();
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YS=MapPos.z*Layers[ActiveLayer]->GetLayerZPos();
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XS/=((ThisRect.right-ThisRect.left));
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YS/=((ThisRect.bottom-ThisRect.top));
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XOfs=LastMousePos.x-CurrentMousePos.x;
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YOfs=LastMousePos.y-CurrentMousePos.y;
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LastMousePos=CurrentMousePos;
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XOfs*=XS;
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YOfs*=YS;
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TRACE2("Move %i %i \n",point.x,point.y);
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UpdateView(+XOfs,-YOfs,0);
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}
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}
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/*****************************************************************************/
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/*** Layer Code **************************************************************/
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/*****************************************************************************/
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void CCore::LayerSetActive(int i)
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{
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}
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/*****************************************************************************/
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int CCore::LayerGetActive()
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{
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return(ActiveLayer);
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}
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/*****************************************************************************/
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CLayer *CCore::LayerGet(int i)
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{
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return(Layers[i]);
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/*****************************************************************************/
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