125 lines
2.2 KiB
C++
125 lines
2.2 KiB
C++
/*=========================================================================
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pbounce.cpp
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Author: CRB
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Created:
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Project: Spongebob
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Purpose:
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Copyright (c) 2001 Climax Development Ltd
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===========================================================================*/
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#ifndef __PLATFORM_PBOUNCE_H__
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#include "platform\pbounce.h"
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#endif
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#ifndef __GAME_GAME_H__
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#include "game\game.h"
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#endif
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#ifndef __VID_HEADER_
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#include "system\vid.h"
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#endif
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#ifndef __UTILS_HEADER__
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#include "utils\utils.h"
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#endif
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void CNpcBouncePlatform::postInit()
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{
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CNpcPlatform::postInit();
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m_vertScale = 0;
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m_vertVelocity = 0;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncePlatform::think( int _frames )
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{
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if ( m_contact )
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{
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CPlayer *player = GameScene.getPlayer();
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if ( m_vertVelocity > 20 && m_vertScale < -100 )
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{
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player->springPlayerUp();
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}
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s16 vertForce = -30 * _frames;
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m_vertVelocity += vertForce;
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m_contact = false;
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}
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s32 resistance = -( 10 * _frames * m_vertScale ) >> 8;
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if ( m_vertScale > 0 && resistance > -1 )
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{
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resistance = -1;
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}
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else if ( m_vertScale < 0 && resistance < 1 )
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{
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resistance = 1;
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}
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// get direction of resistance
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m_vertVelocity += resistance;
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m_vertScale += m_vertVelocity;
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if ( m_vertVelocity )
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{
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s32 absVertVelocity = abs( m_vertVelocity );
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m_vertVelocity += -m_vertVelocity / abs( m_vertVelocity );
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if ( abs( m_vertVelocity ) < 10 )
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{
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m_vertVelocity = 0;
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}
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if ( m_vertVelocity > 60 )
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{
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m_vertVelocity = 60;
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}
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else if ( m_vertVelocity < -60 )
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{
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m_vertVelocity = -60;
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}
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}
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CPlatformThing::think(_frames);
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncePlatform::render()
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{
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if ( m_isActive )
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{
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CPlatformThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
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SVECTOR rotation;
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rotation.vx = 0;
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rotation.vy = 0;
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rotation.vz = 0;
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VECTOR scale;
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scale.vx = ONE;
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scale.vy = ONE + m_vertScale;
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scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
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}
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} |