SBSPSS/source/platform/pbounce.cpp

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/*=========================================================================
pbounce.cpp
Author: CRB
Created:
Project: Spongebob
Purpose:
Copyright (c) 2001 Climax Development Ltd
===========================================================================*/
#ifndef __PLATFORM_PBOUNCE_H__
#include "platform\pbounce.h"
#endif
#ifndef __GAME_GAME_H__
#include "game\game.h"
#endif
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#ifndef __VID_HEADER_
#include "system\vid.h"
#endif
#ifndef __UTILS_HEADER__
#include "utils\utils.h"
#endif
void CNpcBouncePlatform::postInit()
{
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CNpcPlatform::postInit();
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m_vertScale = 0;
m_vertVelocity = 0;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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void CNpcBouncePlatform::think( int _frames )
{
if ( m_contact )
{
CPlayer *player = GameScene.getPlayer();
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if ( m_vertVelocity > 20 && m_vertScale < -100 )
{
player->springPlayerUp();
}
s16 vertForce = -30 * _frames;
m_vertVelocity += vertForce;
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m_contact = false;
}
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s32 resistance = -( 10 * _frames * m_vertScale ) >> 8;
if ( m_vertScale > 0 && resistance > -1 )
{
resistance = -1;
}
else if ( m_vertScale < 0 && resistance < 1 )
{
resistance = 1;
}
// get direction of resistance
m_vertVelocity += resistance;
m_vertScale += m_vertVelocity;
if ( m_vertVelocity )
{
s32 absVertVelocity = abs( m_vertVelocity );
m_vertVelocity += -m_vertVelocity / abs( m_vertVelocity );
if ( abs( m_vertVelocity ) < 10 )
{
m_vertVelocity = 0;
}
if ( m_vertVelocity > 60 )
{
m_vertVelocity = 60;
}
else if ( m_vertVelocity < -60 )
{
m_vertVelocity = -60;
}
}
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CPlatformThing::think(_frames);
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}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
void CNpcBouncePlatform::render()
{
if ( m_isActive )
{
CPlatformThing::render();
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if (canRender())
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{
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DVECTOR &renderPos=getRenderPos();
SVECTOR rotation;
rotation.vx = 0;
rotation.vy = 0;
rotation.vz = 0;
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VECTOR scale;
scale.vx = ONE;
scale.vy = ONE + m_vertScale;
scale.vz = ONE;
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m_modelGfx->Render(renderPos,&rotation,&scale);
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}
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}
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}